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7
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main
| Author | SHA1 | Date | |
|---|---|---|---|
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e4e7c9fa0d | ||
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2034dbab40 | ||
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1507f8b8c6 | ||
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4eb7494d08 | ||
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b1d4094f78 | ||
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241a753879 | ||
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178123c944 |
+10
@@ -0,0 +1,10 @@
|
||||
# Swift Package Manager
|
||||
.build/
|
||||
.swiftpm/
|
||||
|
||||
# Xcode user data
|
||||
xcuserdata/
|
||||
*.xcuserstate
|
||||
|
||||
# macOS
|
||||
.DS_Store
|
||||
@@ -0,0 +1,36 @@
|
||||
{
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||||
"name" : "Test Scheme Action",
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"options" : {
|
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|
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}
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||||
}
|
||||
],
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"defaultOptions" : {
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},
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"testTargets" : [
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"containerPath" : "container:DieHammer.xcodeproj",
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"identifier" : "981AD0C927C30E32005A6492",
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"name" : "Bunch O' DiceTests"
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||||
}
|
||||
},
|
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{
|
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"target" : {
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"containerPath" : "container:DieHammer.xcodeproj",
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"identifier" : "981AD0D327C30E32005A6492",
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"name" : "Bunch O' DiceUITests"
|
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},
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"uiTargetApp" : {
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"identifier" : "981AD0B927C30E31005A6492",
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"name" : "DieHammer"
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}
|
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}
|
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],
|
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"version" : 1
|
||||
}
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@@ -3,11 +3,21 @@
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archiveVersion = 1;
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@@ -17,7 +27,6 @@
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@@ -45,6 +54,15 @@
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@@ -59,10 +77,9 @@
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@@ -75,6 +92,7 @@
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@@ -95,6 +113,29 @@
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7619A1653055AF3D00E6F277 /* ButtonView.swift */,
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path = Elements;
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@@ -102,6 +143,7 @@
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981AD0BB27C30E31005A6492 /* Products */,
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981AD0BD27C30E31005A6492 /* DieHammerApp.swift */,
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988B1518285566AD0082C2C5 /* OnboardingView.swift */,
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980EF453285E2BAD002FE8A0 /* MainView.swift */,
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981AD0EC27C3356D005A6492 /* Views */,
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981AD0E727C311DA005A6492 /* Model */,
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98E534D2285653E700D5ABB4 /* Utilities */,
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981AD0C127C30E32005A6492 /* Assets.xcassets */,
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981AD0C327C30E32005A6492 /* Preview Content */,
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981AD0C327C30E32005A6492 /* Preview Content */ = {
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@@ -147,7 +187,8 @@
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sourceTree = "<group>";
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981AD0D727C30E32005A6492 /* Bunch O' DiceUITests */ = {
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@@ -156,7 +197,8 @@
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);
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name = "Bunch O' DiceUITests";
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981AD0E727C311DA005A6492 /* Model */ = {
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988B1518285566AD0082C2C5 /* OnboardingView.swift */,
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981AD0BF27C30E31005A6492 /* ContentView.swift */,
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980EF453285E2BAD002FE8A0 /* MainView.swift */,
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path = Views;
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sourceTree = "<group>";
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@@ -199,9 +244,9 @@
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/* End PBXGroup section */
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/* Begin PBXNativeTarget section */
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981AD0B927C30E31005A6492 /* Bunch O' Dice */ = {
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buildPhases = (
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981AD0B627C30E31005A6492 /* Sources */,
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981AD0B727C30E31005A6492 /* Frameworks */,
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@@ -211,7 +256,7 @@
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);
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@@ -284,11 +329,14 @@
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98745CA62870CC670031166A /* SettingsView.swift in Sources */,
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7619A1663055AF3D00E6F277 /* ButtonView.swift in Sources */,
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runOnlyForDeploymentPostprocessing = 0;
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@@ -506,10 +562,9 @@
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ASSETCATALOG_COMPILER_GLOBAL_ACCENT_COLOR_NAME = AccentColor;
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ENABLE_PREVIEWS = YES;
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|
||||
INFOPLIST_FILE = "Bunch-O--Dice-Info.plist";
|
||||
INFOPLIST_KEY_CFBundleDisplayName = DieHammer;
|
||||
INFOPLIST_KEY_UIApplicationSceneManifest_Generation = YES;
|
||||
INFOPLIST_KEY_UIApplicationSupportsIndirectInputEvents = YES;
|
||||
@@ -517,13 +572,14 @@
|
||||
INFOPLIST_KEY_UISupportedInterfaceOrientations = UIInterfaceOrientationPortrait;
|
||||
INFOPLIST_KEY_UISupportedInterfaceOrientations_iPad = "UIInterfaceOrientationPortrait UIInterfaceOrientationPortraitUpsideDown UIInterfaceOrientationLandscapeLeft UIInterfaceOrientationLandscapeRight";
|
||||
INFOPLIST_KEY_UISupportedInterfaceOrientations_iPhone = UIInterfaceOrientationPortrait;
|
||||
IPHONEOS_DEPLOYMENT_TARGET = "$(RECOMMENDED_IPHONEOS_DEPLOYMENT_TARGET)";
|
||||
IPHONEOS_DEPLOYMENT_TARGET = 26.6;
|
||||
LD_RUNPATH_SEARCH_PATHS = (
|
||||
"$(inherited)",
|
||||
"@executable_path/Frameworks",
|
||||
);
|
||||
MARKETING_VERSION = 1.2;
|
||||
PRODUCT_BUNDLE_IDENTIFIER = "com.chartreusenecktie.Bunch-O--Dice";
|
||||
PRODUCT_MODULE_NAME = DieHammer;
|
||||
PRODUCT_NAME = "Bunch O' Dice";
|
||||
SWIFT_EMIT_LOC_STRINGS = YES;
|
||||
SWIFT_VERSION = 5.0;
|
||||
@@ -538,10 +594,9 @@
|
||||
ASSETCATALOG_COMPILER_GLOBAL_ACCENT_COLOR_NAME = AccentColor;
|
||||
CODE_SIGN_STYLE = Automatic;
|
||||
CURRENT_PROJECT_VERSION = 1;
|
||||
DEVELOPMENT_ASSET_PATHS = "\"Bunch-O--Dice/Preview Content\"";
|
||||
DEVELOPMENT_ASSET_PATHS = "\"DieHammer/Preview Content\"";
|
||||
ENABLE_PREVIEWS = YES;
|
||||
GENERATE_INFOPLIST_FILE = YES;
|
||||
INFOPLIST_FILE = "Bunch-O--Dice-Info.plist";
|
||||
INFOPLIST_KEY_CFBundleDisplayName = DieHammer;
|
||||
INFOPLIST_KEY_UIApplicationSceneManifest_Generation = YES;
|
||||
INFOPLIST_KEY_UIApplicationSupportsIndirectInputEvents = YES;
|
||||
@@ -549,13 +604,14 @@
|
||||
INFOPLIST_KEY_UISupportedInterfaceOrientations = UIInterfaceOrientationPortrait;
|
||||
INFOPLIST_KEY_UISupportedInterfaceOrientations_iPad = "UIInterfaceOrientationPortrait UIInterfaceOrientationPortraitUpsideDown UIInterfaceOrientationLandscapeLeft UIInterfaceOrientationLandscapeRight";
|
||||
INFOPLIST_KEY_UISupportedInterfaceOrientations_iPhone = UIInterfaceOrientationPortrait;
|
||||
IPHONEOS_DEPLOYMENT_TARGET = "$(RECOMMENDED_IPHONEOS_DEPLOYMENT_TARGET)";
|
||||
IPHONEOS_DEPLOYMENT_TARGET = 26.6;
|
||||
LD_RUNPATH_SEARCH_PATHS = (
|
||||
"$(inherited)",
|
||||
"@executable_path/Frameworks",
|
||||
);
|
||||
MARKETING_VERSION = 1.2;
|
||||
PRODUCT_BUNDLE_IDENTIFIER = "com.chartreusenecktie.Bunch-O--Dice";
|
||||
PRODUCT_MODULE_NAME = DieHammer;
|
||||
PRODUCT_NAME = "Bunch O' Dice";
|
||||
SWIFT_EMIT_LOC_STRINGS = YES;
|
||||
SWIFT_VERSION = 5.0;
|
||||
@@ -645,7 +701,7 @@
|
||||
defaultConfigurationIsVisible = 0;
|
||||
defaultConfigurationName = Release;
|
||||
};
|
||||
981AD0DE27C30E32005A6492 /* Build configuration list for PBXNativeTarget "Bunch O' Dice" */ = {
|
||||
981AD0DE27C30E32005A6492 /* Build configuration list for PBXNativeTarget "DieHammer" */ = {
|
||||
isa = XCConfigurationList;
|
||||
buildConfigurations = (
|
||||
981AD0DF27C30E32005A6492 /* Debug */,
|
||||
@@ -673,6 +729,21 @@
|
||||
defaultConfigurationName = Release;
|
||||
};
|
||||
/* End XCConfigurationList section */
|
||||
|
||||
/* Begin XCLocalSwiftPackageReference section */
|
||||
7665121E305077AF0002A498 /* XCLocalSwiftPackageReference "DieHammerEngine" */ = {
|
||||
isa = XCLocalSwiftPackageReference;
|
||||
relativePath = DieHammerEngine;
|
||||
};
|
||||
/* End XCLocalSwiftPackageReference section */
|
||||
|
||||
/* Begin XCSwiftPackageProductDependency section */
|
||||
76AB19813050A4B500BF7B9D /* DieHammerEngine */ = {
|
||||
isa = XCSwiftPackageProductDependency;
|
||||
package = 7665121E305077AF0002A498 /* XCLocalSwiftPackageReference "DieHammerEngine" */;
|
||||
productName = DieHammerEngine;
|
||||
};
|
||||
/* End XCSwiftPackageProductDependency section */
|
||||
};
|
||||
rootObject = 981AD0B227C30E31005A6492 /* Project object */;
|
||||
}
|
||||
|
||||
@@ -0,0 +1,84 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<Scheme
|
||||
LastUpgradeVersion = "2700"
|
||||
version = "1.7">
|
||||
<BuildAction
|
||||
parallelizeBuildables = "YES"
|
||||
buildImplicitDependencies = "YES"
|
||||
buildArchitectures = "Automatic">
|
||||
<BuildActionEntries>
|
||||
<BuildActionEntry
|
||||
buildForTesting = "YES"
|
||||
buildForRunning = "YES"
|
||||
buildForProfiling = "YES"
|
||||
buildForArchiving = "YES"
|
||||
buildForAnalyzing = "YES">
|
||||
<BuildableReference
|
||||
BuildableIdentifier = "primary"
|
||||
BlueprintIdentifier = "981AD0B927C30E31005A6492"
|
||||
BuildableName = "Bunch O' Dice.app"
|
||||
BlueprintName = "DieHammer"
|
||||
ReferencedContainer = "container:DieHammer.xcodeproj">
|
||||
</BuildableReference>
|
||||
</BuildActionEntry>
|
||||
</BuildActionEntries>
|
||||
</BuildAction>
|
||||
<TestAction
|
||||
buildConfiguration = "Debug"
|
||||
selectedDebuggerIdentifier = ""
|
||||
selectedLauncherIdentifier = "Xcode.IDEFoundation.Launcher.PosixSpawn"
|
||||
shouldUseLaunchSchemeArgsEnv = "YES">
|
||||
<TestPlans>
|
||||
<TestPlanReference
|
||||
reference = "container:Bunch O' Dice.xctestplan"
|
||||
default = "YES">
|
||||
</TestPlanReference>
|
||||
</TestPlans>
|
||||
</TestAction>
|
||||
<LaunchAction
|
||||
buildConfiguration = "Debug"
|
||||
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
|
||||
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
|
||||
launchStyle = "0"
|
||||
useCustomWorkingDirectory = "NO"
|
||||
ignoresPersistentStateOnLaunch = "NO"
|
||||
debugDocumentVersioning = "YES"
|
||||
debugServiceExtension = "internal"
|
||||
allowLocationSimulation = "YES"
|
||||
queueDebuggingEnabled = "No">
|
||||
<BuildableProductRunnable
|
||||
runnableDebuggingMode = "0">
|
||||
<BuildableReference
|
||||
BuildableIdentifier = "primary"
|
||||
BlueprintIdentifier = "981AD0B927C30E31005A6492"
|
||||
BuildableName = "Bunch O' Dice.app"
|
||||
BlueprintName = "DieHammer"
|
||||
ReferencedContainer = "container:DieHammer.xcodeproj">
|
||||
</BuildableReference>
|
||||
</BuildableProductRunnable>
|
||||
</LaunchAction>
|
||||
<ProfileAction
|
||||
buildConfiguration = "Release"
|
||||
shouldUseLaunchSchemeArgsEnv = "YES"
|
||||
savedToolIdentifier = ""
|
||||
useCustomWorkingDirectory = "NO"
|
||||
debugDocumentVersioning = "YES">
|
||||
<BuildableProductRunnable
|
||||
runnableDebuggingMode = "0">
|
||||
<BuildableReference
|
||||
BuildableIdentifier = "primary"
|
||||
BlueprintIdentifier = "981AD0B927C30E31005A6492"
|
||||
BuildableName = "Bunch O' Dice.app"
|
||||
BlueprintName = "DieHammer"
|
||||
ReferencedContainer = "container:DieHammer.xcodeproj">
|
||||
</BuildableReference>
|
||||
</BuildableProductRunnable>
|
||||
</ProfileAction>
|
||||
<AnalyzeAction
|
||||
buildConfiguration = "Debug">
|
||||
</AnalyzeAction>
|
||||
<ArchiveAction
|
||||
buildConfiguration = "Release"
|
||||
revealArchiveInOrganizer = "YES">
|
||||
</ArchiveAction>
|
||||
</Scheme>
|
||||
+13
@@ -9,6 +9,19 @@
|
||||
<key>orderHint</key>
|
||||
<integer>0</integer>
|
||||
</dict>
|
||||
<key>Bunch O' DiceUITests.xcscheme_^#shared#^_</key>
|
||||
<dict>
|
||||
<key>orderHint</key>
|
||||
<integer>1</integer>
|
||||
</dict>
|
||||
</dict>
|
||||
<key>SuppressBuildableAutocreation</key>
|
||||
<dict>
|
||||
<key>981AD0D327C30E32005A6492</key>
|
||||
<dict>
|
||||
<key>primary</key>
|
||||
<true/>
|
||||
</dict>
|
||||
</dict>
|
||||
</dict>
|
||||
</plist>
|
||||
|
||||
@@ -1,509 +0,0 @@
|
||||
//
|
||||
// PortraitView.swift
|
||||
// Bunch O' Dice
|
||||
//
|
||||
// Created by Rory Hinnen on 22/6/18.
|
||||
//
|
||||
|
||||
import SwiftUI
|
||||
|
||||
struct MainView: View {
|
||||
|
||||
enum MenuView: Int {
|
||||
case history, add, settings
|
||||
|
||||
func icon() -> Image {
|
||||
switch self {
|
||||
case .history:
|
||||
return(Image(systemName: "folder"))
|
||||
case .settings:
|
||||
return(Image(systemName: "square.and.pencil"))
|
||||
case .add:
|
||||
return(Image(systemName: "folder.badge.plus"))
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ViewBuilder private func myCircle() -> some View {
|
||||
Circle()
|
||||
.fill(Color.gray)
|
||||
.blur(radius: 2.0)
|
||||
.frame(width: controlSize*2.5, height: controlSize*2.5, alignment: .center)
|
||||
}
|
||||
|
||||
@ViewBuilder private func stateView() -> some View {
|
||||
switch current.state {
|
||||
case .wound:
|
||||
woundCalculator(controlSize: controlSize)
|
||||
case .armour:
|
||||
armourCalculator(controlSize: controlSize)
|
||||
default:
|
||||
hitCalculator(controlSize: controlSize)
|
||||
}
|
||||
}
|
||||
|
||||
@ViewBuilder private func sheetContent() -> some View {
|
||||
switch sheet.state {
|
||||
case .settings:
|
||||
SettingsView(isShowing: $sheet.isShowing)
|
||||
case .history:
|
||||
HistoryView(isShowing: $sheet.isShowing)
|
||||
default:
|
||||
EmptyView()
|
||||
}
|
||||
}
|
||||
|
||||
@ViewBuilder func buttons(color: CGColor, label: String, value: Int) -> some View {
|
||||
let frameSize = 120.0
|
||||
let fontSize = 35.0
|
||||
let blurSize = 5.0
|
||||
|
||||
ZStack {
|
||||
Circle()
|
||||
.fill(Color(color))
|
||||
.frame(width: frameSize, height: frameSize)
|
||||
.blur(radius: blurSize)
|
||||
VStack{
|
||||
Text(String(value))
|
||||
.fontWeight(.black)
|
||||
Text(label)
|
||||
.font(.system(size: 20))
|
||||
}
|
||||
}
|
||||
.foregroundColor(.primary)
|
||||
.font(.system(size: fontSize))
|
||||
}
|
||||
|
||||
//MARK: State Views
|
||||
@ViewBuilder func armourCalculator(controlSize: Double) -> some View {
|
||||
VStack {
|
||||
HStack(alignment: .top) {
|
||||
Spacer()
|
||||
VStack {
|
||||
Text("Armour")
|
||||
Group {
|
||||
Text("▲")
|
||||
.gesture(TapGesture() .onEnded {
|
||||
current.addPenetration()
|
||||
})
|
||||
Text(
|
||||
(current.armourPenetration > 0 ?
|
||||
"+" : "") +
|
||||
String(current.armourPenetration))
|
||||
Text("▼")
|
||||
.gesture(TapGesture() .onEnded {
|
||||
current.losePenetration()
|
||||
})
|
||||
}
|
||||
.font(.system(size: controlSize))
|
||||
Text("Penetration")
|
||||
}
|
||||
Spacer()
|
||||
VStack {
|
||||
Text("Invulnerable")
|
||||
Toggle("", isOn: $current.invulnerable).labelsHidden()
|
||||
.padding()
|
||||
}
|
||||
Spacer()
|
||||
}
|
||||
HStack {
|
||||
Text("Reroll")
|
||||
Picker("", selection: $current.saveRerollMode) {
|
||||
ForEach(RerollMode.allCases, id: \.self) { mode in
|
||||
Text(mode.label).tag(mode)
|
||||
}
|
||||
}
|
||||
.pickerStyle(.segmented)
|
||||
Button("🎲") {
|
||||
current.applyReroll()
|
||||
}
|
||||
.disabled(current.saveRerollMode == .none || current.saveHasRerolled)
|
||||
.font(.system(size: controlSize))
|
||||
}
|
||||
.padding(.horizontal)
|
||||
if current.mortalWoundsTotal > 0 {
|
||||
HStack {
|
||||
Text("Mortal wounds: \(current.mortalWoundsTotal) (bypassed saves)")
|
||||
.fontWeight(.semibold)
|
||||
.foregroundColor(.orange)
|
||||
Spacer()
|
||||
}
|
||||
.font(.system(size: 18))
|
||||
.padding(.horizontal)
|
||||
}
|
||||
}
|
||||
.padding()
|
||||
}
|
||||
|
||||
@ViewBuilder func woundCalculator(controlSize: Double) -> some View {
|
||||
VStack {
|
||||
if current.autoWoundsCarried > 0 {
|
||||
HStack {
|
||||
Text("Auto-wounds carried: \(current.autoWoundsCarried) (skip wound roll)")
|
||||
.fontWeight(.semibold)
|
||||
.foregroundColor(.orange)
|
||||
Spacer()
|
||||
}
|
||||
.font(.system(size: 18))
|
||||
.padding(.horizontal)
|
||||
}
|
||||
HStack(alignment: .top) {
|
||||
Spacer()
|
||||
VStack {
|
||||
Text("Attack")
|
||||
Group {
|
||||
Text("▲")
|
||||
.gesture(TapGesture() .onEnded {
|
||||
current.addStrength()
|
||||
})
|
||||
Text(String(current.strength))
|
||||
Text("▼")
|
||||
.gesture(TapGesture() .onEnded {
|
||||
current.loseStrength()
|
||||
})
|
||||
}.font(.system(size: controlSize))
|
||||
Text("Strength")
|
||||
}
|
||||
Spacer()
|
||||
VStack {
|
||||
Text("Toughness")
|
||||
Group {
|
||||
Text("▲")
|
||||
.gesture(TapGesture() .onEnded {
|
||||
current.addToughness()
|
||||
})
|
||||
Text(String(current.toughness))
|
||||
Text("▼")
|
||||
.gesture(TapGesture() .onEnded {
|
||||
current.loseToughness()
|
||||
})
|
||||
}.font(.system(size: controlSize))
|
||||
Text(" ")
|
||||
}
|
||||
Spacer()
|
||||
VStack {
|
||||
Text("Wound")
|
||||
.multilineTextAlignment(.center)
|
||||
Group {
|
||||
Text("▲")
|
||||
.gesture(TapGesture() .onEnded {
|
||||
current.woundModifier = current.woundModifier.add()
|
||||
})
|
||||
Text(
|
||||
(current.woundModifier.rawValue > 0 ?
|
||||
"+" : "") +
|
||||
String(current.woundModifier.rawValue))
|
||||
Text("▼")
|
||||
.gesture(TapGesture() .onEnded {
|
||||
current.woundModifier = current.woundModifier.remove()
|
||||
})
|
||||
}.font(.system(size: controlSize))
|
||||
Text("Modifier")
|
||||
}
|
||||
Spacer()
|
||||
}
|
||||
HStack {
|
||||
Text("Reroll")
|
||||
Picker("", selection: $current.woundRerollMode) {
|
||||
ForEach(RerollMode.allCases, id: \.self) { mode in
|
||||
Text(mode.label).tag(mode)
|
||||
}
|
||||
}
|
||||
.pickerStyle(.segmented)
|
||||
Button("🎲") {
|
||||
current.applyReroll()
|
||||
}
|
||||
.disabled(current.woundRerollMode == .none || current.woundHasRerolled)
|
||||
.font(.system(size: controlSize))
|
||||
}
|
||||
.padding(.horizontal)
|
||||
VStack(spacing: 8) {
|
||||
HStack {
|
||||
Toggle("Devastating Wounds", isOn: $current.devastatingWounds)
|
||||
}
|
||||
if current.devastatingWounds {
|
||||
HStack {
|
||||
Text("Mortals (6s): \(current.critWoundCount)")
|
||||
.fontWeight(.semibold)
|
||||
.foregroundColor(.orange)
|
||||
Spacer()
|
||||
}
|
||||
}
|
||||
}
|
||||
.font(.system(size: 18))
|
||||
.padding(.horizontal)
|
||||
}
|
||||
.padding()
|
||||
}
|
||||
|
||||
@ViewBuilder func hitCalculator(controlSize: Double) -> some View {
|
||||
VStack {
|
||||
HStack(alignment: .top) {
|
||||
Spacer()
|
||||
VStack {
|
||||
Text("Hit")
|
||||
.multilineTextAlignment(.center)
|
||||
Group {
|
||||
Text("▲")
|
||||
.gesture(TapGesture() .onEnded {
|
||||
current.modifier = current.modifier.add()
|
||||
})
|
||||
Text((current.modifier.rawValue > 0 ? "+" : "") +
|
||||
String(current.modifier.rawValue))
|
||||
Text("▼")
|
||||
.gesture(TapGesture() .onEnded {
|
||||
current.modifier = current.modifier.remove()
|
||||
})
|
||||
}
|
||||
.font(.system(size: controlSize))
|
||||
Text("Modifier")
|
||||
}
|
||||
.disabled(current.torrent || current.psychic)
|
||||
.opacity((current.torrent || current.psychic) ? 0.4 : 1.0)
|
||||
Spacer()
|
||||
VStack {
|
||||
Text("Blow Up")
|
||||
VStack {
|
||||
Button(action: { current.applyBlowup(face: .six) }) {
|
||||
Image(systemName: "die.face.6")
|
||||
.foregroundColor(.primary)
|
||||
}
|
||||
Button(action: { current.applyBlowup(face: .five) }) {
|
||||
Image(systemName: "die.face.5")
|
||||
.foregroundColor(.primary)
|
||||
}
|
||||
}
|
||||
.padding()
|
||||
.font(.system(size: controlSize))
|
||||
}
|
||||
.disabled(current.blowupUsed || current.torrent)
|
||||
.opacity((current.blowupUsed || current.torrent) ? 0.4 : 1.0)
|
||||
Spacer()
|
||||
}
|
||||
HStack {
|
||||
Text("Reroll")
|
||||
Picker("", selection: $current.hitRerollMode) {
|
||||
ForEach(RerollMode.allCases, id: \.self) { mode in
|
||||
Text(mode.label).tag(mode)
|
||||
}
|
||||
}
|
||||
.pickerStyle(.segmented)
|
||||
Button("🎲") {
|
||||
current.applyReroll()
|
||||
}
|
||||
.disabled(current.hitRerollMode == .none || current.hitHasRerolled)
|
||||
.font(.system(size: controlSize))
|
||||
}
|
||||
.padding(.horizontal)
|
||||
.disabled(current.torrent)
|
||||
.opacity(current.torrent ? 0.4 : 1.0)
|
||||
HStack {
|
||||
Toggle("Torrent", isOn: $current.torrent)
|
||||
Spacer()
|
||||
Toggle("Psychic", isOn: $current.psychic)
|
||||
.disabled(current.torrent)
|
||||
.opacity(current.torrent ? 0.4 : 1.0)
|
||||
}
|
||||
.padding(.horizontal)
|
||||
VStack(spacing: 8) {
|
||||
HStack {
|
||||
Toggle("Lethal Hits", isOn: $current.lethalHits)
|
||||
Spacer()
|
||||
Toggle("Sust. Hits", isOn: $current.sustainedHits)
|
||||
}
|
||||
if current.sustainedHits {
|
||||
HStack {
|
||||
Text("X:")
|
||||
Spacer()
|
||||
Text("▲")
|
||||
.gesture(TapGesture().onEnded {
|
||||
if current.sustainedHitsX < 6 { current.sustainedHitsX += 1 }
|
||||
})
|
||||
Text(String(current.sustainedHitsX))
|
||||
.frame(minWidth: 30, alignment: .center)
|
||||
Text("▼")
|
||||
.gesture(TapGesture().onEnded {
|
||||
if current.sustainedHitsX > 1 { current.sustainedHitsX -= 1 }
|
||||
})
|
||||
}
|
||||
}
|
||||
HStack {
|
||||
Toggle("Anti-X", isOn: $current.antiX)
|
||||
if current.antiX {
|
||||
Spacer()
|
||||
Text("▲")
|
||||
.gesture(TapGesture().onEnded {
|
||||
if current.antiXThreshold < 6 { current.antiXThreshold += 1 }
|
||||
})
|
||||
Text("\(current.antiXThreshold)+")
|
||||
.frame(minWidth: 34, alignment: .center)
|
||||
Text("▼")
|
||||
.gesture(TapGesture().onEnded {
|
||||
if current.antiXThreshold > 2 { current.antiXThreshold -= 1 }
|
||||
})
|
||||
}
|
||||
}
|
||||
if current.lethalHits || current.sustainedHits || current.antiX {
|
||||
HStack {
|
||||
if current.lethalHits || current.sustainedHits {
|
||||
Text("Crits (6s): \(current.critHitCount)")
|
||||
.fontWeight(.semibold)
|
||||
}
|
||||
Spacer()
|
||||
if current.antiX {
|
||||
Text("Anti-X (\(current.antiXThreshold)+): \(current.antiXCount)")
|
||||
.fontWeight(.semibold)
|
||||
}
|
||||
}
|
||||
.foregroundColor(.orange)
|
||||
}
|
||||
}
|
||||
.font(.system(size: 18))
|
||||
.padding(.horizontal)
|
||||
}
|
||||
.padding()
|
||||
}
|
||||
|
||||
//MARK: die views
|
||||
@ViewBuilder func die(whichDie: Dice.DiceType) -> some View {
|
||||
let size = 22.0
|
||||
let displayColorHit = (whichDie.rawValue >= current.cutoff.rawValue) ? Color.red : Color.primary
|
||||
let displayColorArmor = (whichDie.rawValue <= current.cutoff.rawValue) ? Color.red : Color.primary
|
||||
let displayColorArmorText = (whichDie.rawValue < current.cutoff.rawValue) ? Color.red : Color.primary
|
||||
|
||||
VStack(spacing: 2) {
|
||||
Text(String(current.dice.value(which: whichDie)))
|
||||
.foregroundColor(current.state == .armour ?
|
||||
displayColorArmorText : displayColorHit)
|
||||
.frame(minWidth: 30, alignment: .center)
|
||||
Image(systemName: "die.face." + String(whichDie.rawValue) + ".fill")
|
||||
.foregroundColor(current.state == .armour ?
|
||||
displayColorArmor : displayColorHit)
|
||||
}
|
||||
.font(.system(size: size))
|
||||
.padding(4)
|
||||
.frame(maxWidth: .infinity)
|
||||
.gesture(TapGesture().onEnded {
|
||||
if current.state == .hit {
|
||||
if whichDie.rawValue != 1 {
|
||||
current.hitCutoff = whichDie }
|
||||
} else if current.state == .armour {
|
||||
current.armourSave = Int(whichDie.rawValue)
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
@ViewBuilder func diePool() -> some View {
|
||||
HStack(spacing: 0) {
|
||||
ForEach(Dice.DiceType.allCases, id: \.rawValue) { i in
|
||||
die(whichDie: i)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//MARK: Var declarations
|
||||
@EnvironmentObject var current: Roll
|
||||
@ObservedObject var sheet = SettingsSheet()
|
||||
@State var showFillView = false
|
||||
|
||||
let padSize = 60.0
|
||||
let controlSize = 30.0
|
||||
let red = CGColor(red: 1.0, green: 0.3, blue: 0.3, alpha: 1.0)
|
||||
let blue = CGColor(red: 0.3, green: 0.3, blue: 1.0, alpha: 1.0)
|
||||
|
||||
var body: some View {
|
||||
VStack{
|
||||
HStack{
|
||||
Button(action: {current.state = .hit}) {
|
||||
ZStack{
|
||||
if current.state == .hit {myCircle()}
|
||||
Text(RollState.hit.print())}}
|
||||
Button(action: {current.state = .wound}) {
|
||||
ZStack{
|
||||
if current.state == .wound {myCircle()}
|
||||
Text(RollState.wound.print())}}
|
||||
Button(action: {current.state = .armour}) {
|
||||
ZStack{
|
||||
if current.state == .armour {myCircle()}
|
||||
Text(RollState.armour.print())}}
|
||||
}.font(.system(size: 60))
|
||||
VStack(spacing: 12) {
|
||||
HStack(spacing: 12) {
|
||||
Button(action: { showFillView.toggle() }) {
|
||||
VStack(spacing: 4) {
|
||||
Text("Dice Pool")
|
||||
.font(.caption)
|
||||
Text(String(current.total))
|
||||
.font(.system(size: 28, weight: .black))
|
||||
}
|
||||
.frame(maxWidth: .infinity)
|
||||
.padding(.vertical, 12)
|
||||
.background(Color.white)
|
||||
.clipShape(RoundedRectangle(cornerRadius: 10))
|
||||
.foregroundColor(.black)
|
||||
}
|
||||
.sheet(isPresented: $showFillView,
|
||||
onDismiss: { current.resetPool() }) {
|
||||
VStack {
|
||||
AddToPool()
|
||||
Button("Accept", action: {showFillView.toggle()})
|
||||
.padding(20)
|
||||
}
|
||||
}
|
||||
Button(action: current.incrementState) {
|
||||
VStack(spacing: 4) {
|
||||
Text(current.state.text())
|
||||
.font(.caption)
|
||||
Text(String(current.result))
|
||||
.font(.system(size: 28, weight: .black))
|
||||
}
|
||||
.frame(maxWidth: .infinity)
|
||||
.padding(.vertical, 12)
|
||||
.background(Color.white)
|
||||
.clipShape(RoundedRectangle(cornerRadius: 10))
|
||||
.foregroundColor(.black)
|
||||
}
|
||||
}
|
||||
.padding()
|
||||
.background(Color.black)
|
||||
.clipShape(RoundedRectangle(cornerRadius: 14))
|
||||
diePool()
|
||||
stateView()
|
||||
}.padding()
|
||||
}
|
||||
.toolbar {
|
||||
ToolbarItemGroup(placement: .bottomBar) {
|
||||
HStack {
|
||||
Button(action: {self.sheet.state = .history}) {
|
||||
MenuView.history.icon()}
|
||||
Button(action: {current.history.insert(Event(total: current.result, pool: current.dice, state: current.state), at: 0)}) {
|
||||
MenuView.add.icon()}
|
||||
Button(action: {self.sheet.state = .settings}) {
|
||||
MenuView.settings.icon()}
|
||||
}
|
||||
.font(.system(size: controlSize))
|
||||
.foregroundColor(.primary)
|
||||
}
|
||||
}
|
||||
.sheet(isPresented: $sheet.isShowing, content: sheetContent)}
|
||||
}
|
||||
|
||||
#Preview("Hit") {
|
||||
MainView().environmentObject(Roll())
|
||||
}
|
||||
|
||||
#Preview("Wound") {
|
||||
MainView().environmentObject({
|
||||
let r = Roll()
|
||||
r.state = .wound
|
||||
return r
|
||||
}())
|
||||
}
|
||||
|
||||
#Preview("Armour") {
|
||||
MainView().environmentObject({
|
||||
let r = Roll()
|
||||
r.state = .armour
|
||||
return r
|
||||
}())
|
||||
}
|
||||
@@ -151,6 +151,11 @@ class Roll: ObservableObject {
|
||||
@Published var woundHasRerolled = false
|
||||
@Published var saveHasRerolled = false
|
||||
|
||||
// Snapshot of dice before the current phase's reroll was applied.
|
||||
// Restored when the user switches reroll modes, so the new mode
|
||||
// always applies to the original un-rerolled results.
|
||||
@Published var preRerollDice: Dice? = nil
|
||||
|
||||
@Published var blowupUsed = false
|
||||
@Published var torrent = false
|
||||
@Published var psychic = false
|
||||
@@ -181,7 +186,7 @@ class Roll: ObservableObject {
|
||||
case .wound:
|
||||
return wound
|
||||
case .armour:
|
||||
return save
|
||||
return save + mortalWoundsTotal
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -209,17 +214,7 @@ class Roll: ObservableObject {
|
||||
case .hit:
|
||||
return hitCutoff
|
||||
case .wound:
|
||||
if Float(self.strength) / Float(self.toughness) >= 2.0 {
|
||||
return .two
|
||||
} else if Float(self.strength) / Float(self.toughness) > 1.0 {
|
||||
return .three
|
||||
} else if Float(self.strength) / Float(self.toughness) == 1 {
|
||||
return .four
|
||||
} else if Float(self.strength) / Float(self.toughness) <= 0.5 {
|
||||
return .six
|
||||
} else {
|
||||
return .five
|
||||
}
|
||||
return Dice.DiceType(rawValue: woundCutoff) ?? .four
|
||||
case .armour:
|
||||
return Dice.DiceType(rawValue: self.armourSave) ?? .one
|
||||
}
|
||||
@@ -376,6 +371,7 @@ class Roll: ObservableObject {
|
||||
self.total = max(0, hit - autoWoundsCarried) + sustained
|
||||
self.state = .wound
|
||||
woundHasRerolled = false
|
||||
preRerollDice = nil
|
||||
case .wound:
|
||||
let mortals = critWoundCount
|
||||
mortalWoundsTotal = mortals
|
||||
@@ -383,10 +379,12 @@ class Roll: ObservableObject {
|
||||
autoWoundsCarried = 0
|
||||
self.state = .armour
|
||||
saveHasRerolled = false
|
||||
preRerollDice = nil
|
||||
case .armour:
|
||||
self.total = save
|
||||
self.total = save + mortalWoundsTotal
|
||||
self.state = .hit
|
||||
hitHasRerolled = false
|
||||
preRerollDice = nil
|
||||
blowupUsed = false
|
||||
mortalWoundsTotal = 0
|
||||
}
|
||||
@@ -397,6 +395,7 @@ class Roll: ObservableObject {
|
||||
func resetPool() {
|
||||
dice.roll(howMany: total)
|
||||
hitHasRerolled = false
|
||||
preRerollDice = nil
|
||||
blowupUsed = false
|
||||
}
|
||||
|
||||
@@ -414,8 +413,6 @@ class Roll: ObservableObject {
|
||||
}
|
||||
|
||||
func applyReroll() {
|
||||
guard !currentHasRerolled else { return }
|
||||
|
||||
let mode: RerollMode
|
||||
let cutoff: Int
|
||||
|
||||
@@ -431,9 +428,19 @@ class Roll: ObservableObject {
|
||||
cutoff = invulnerable ? armourSave : (armourSave + armourPenetration)
|
||||
}
|
||||
|
||||
guard mode != .none else { return }
|
||||
|
||||
// If a reroll was already applied this phase, restore the original dice first
|
||||
// so the new mode always operates on the un-rerolled results.
|
||||
if let snapshot = preRerollDice {
|
||||
dice = snapshot
|
||||
} else {
|
||||
preRerollDice = dice
|
||||
}
|
||||
|
||||
switch mode {
|
||||
case .none:
|
||||
return
|
||||
break
|
||||
case .ones:
|
||||
dice.reroll(dice: .one)
|
||||
case .failed:
|
||||
@@ -449,6 +456,18 @@ class Roll: ObservableObject {
|
||||
}
|
||||
}
|
||||
|
||||
// Restores dice to pre-reroll state when the user selects None.
|
||||
func undoReroll() {
|
||||
guard let snapshot = preRerollDice else { return }
|
||||
dice = snapshot
|
||||
preRerollDice = nil
|
||||
switch state {
|
||||
case .hit: hitHasRerolled = false
|
||||
case .wound: woundHasRerolled = false
|
||||
case .armour: saveHasRerolled = false
|
||||
}
|
||||
}
|
||||
|
||||
func add(howMuch: Int) {
|
||||
var newTotal: Int = 0
|
||||
newTotal = self.total + howMuch
|
||||
|
||||
@@ -31,3 +31,53 @@ extension CaseIterable where Self: Equatable {
|
||||
self = allCases[nextIndex == allCases.endIndex ? allCases.startIndex : nextIndex]
|
||||
}
|
||||
}
|
||||
|
||||
extension EnvironmentValues {
|
||||
@Entry var dieColorSelected: Color = .brown
|
||||
@Entry var dieColorPrimary: Color = .cyan
|
||||
}
|
||||
|
||||
extension View {
|
||||
func disabledWithOpacity(_ condition: Bool) -> some View {
|
||||
self.disabled(condition).opacity(condition ? 0.4 : 1.0)
|
||||
}
|
||||
}
|
||||
|
||||
struct ToggleChip: View {
|
||||
let label: String
|
||||
@Binding var isOn: Bool
|
||||
|
||||
var body: some View {
|
||||
Button(action: { isOn.toggle() }) {
|
||||
Text(label)
|
||||
.fontWeight(isOn ? .semibold : .regular)
|
||||
.padding(.horizontal, 12)
|
||||
.padding(.vertical, 6)
|
||||
.foregroundColor(isOn ? Color(UIColor.systemBackground) : .primary)
|
||||
.background(isOn ? Color.primary : Color.clear)
|
||||
.clipShape(Capsule())
|
||||
.overlay(Capsule().stroke(Color.primary, lineWidth: 1))
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
struct StatStepper: View {
|
||||
let top: String
|
||||
let value: String
|
||||
let bottom: String
|
||||
let increment: () -> Void
|
||||
let decrement: () -> Void
|
||||
|
||||
var body: some View {
|
||||
VStack {
|
||||
Text(top)
|
||||
Group {
|
||||
Text("▲").gesture(TapGesture().onEnded { increment() })
|
||||
Text(value)
|
||||
Text("▼").gesture(TapGesture().onEnded { decrement() })
|
||||
}
|
||||
.font(.system(size: 30))
|
||||
Text(bottom)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,39 @@
|
||||
//
|
||||
// ArmourCalculatorView.swift
|
||||
// Bunch O' Dice
|
||||
//
|
||||
|
||||
import SwiftUI
|
||||
|
||||
struct ArmourCalculatorView: View {
|
||||
@EnvironmentObject var current: Roll
|
||||
|
||||
var body: some View {
|
||||
VStack {
|
||||
RerollPickerView(mode: $current.saveRerollMode)
|
||||
HStack(alignment: .top) {
|
||||
Spacer()
|
||||
StatStepper(
|
||||
top: "Armour",
|
||||
value: (current.armourPenetration > 0 ? "+" : "") + String(current.armourPenetration),
|
||||
bottom: "Penetration",
|
||||
increment: { current.addPenetration() },
|
||||
decrement: { current.losePenetration() }
|
||||
)
|
||||
Spacer()
|
||||
ToggleChip(label: "Invulnerable", isOn: $current.invulnerable)
|
||||
Spacer()
|
||||
}
|
||||
}
|
||||
.padding()
|
||||
}
|
||||
}
|
||||
|
||||
#Preview {
|
||||
ArmourCalculatorView()
|
||||
.environmentObject({
|
||||
let r = Roll()
|
||||
r.state = .armour
|
||||
return r
|
||||
}())
|
||||
}
|
||||
@@ -0,0 +1,41 @@
|
||||
//
|
||||
// ButtonView.swift
|
||||
// Bunch O' Dice
|
||||
//
|
||||
|
||||
import SwiftUI
|
||||
|
||||
struct ButtonView: View {
|
||||
let color: CGColor
|
||||
let label: String
|
||||
let value: Int
|
||||
|
||||
var body: some View {
|
||||
let frameSize = 120.0
|
||||
let fontSize = 35.0
|
||||
let blurSize = 5.0
|
||||
|
||||
ZStack {
|
||||
Circle()
|
||||
.fill(Color(color))
|
||||
.frame(width: frameSize, height: frameSize)
|
||||
.blur(radius: blurSize)
|
||||
VStack {
|
||||
Text(String(value))
|
||||
.fontWeight(.black)
|
||||
Text(label)
|
||||
.font(.system(size: 20))
|
||||
}
|
||||
}
|
||||
.foregroundColor(.primary)
|
||||
.font(.system(size: fontSize))
|
||||
}
|
||||
}
|
||||
|
||||
#Preview {
|
||||
ButtonView(
|
||||
color: CGColor(red: 1.0, green: 0.3, blue: 0.3, alpha: 1.0),
|
||||
label: "Hits",
|
||||
value: 12
|
||||
)
|
||||
}
|
||||
@@ -0,0 +1,54 @@
|
||||
//
|
||||
// DiePoolView.swift
|
||||
// Bunch O' Dice
|
||||
//
|
||||
|
||||
import SwiftUI
|
||||
|
||||
struct DiePoolView: View {
|
||||
var body: some View {
|
||||
HStack(spacing: 0) {
|
||||
ForEach(Dice.DiceType.allCases, id: \.rawValue) { i in
|
||||
DieView(whichDie: i)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private struct DieView: View {
|
||||
let whichDie: Dice.DiceType
|
||||
@EnvironmentObject var current: Roll
|
||||
@Environment(\.dieColorSelected) var colorSelected
|
||||
@Environment(\.dieColorPrimary) var colorPrimary
|
||||
var body: some View {
|
||||
let size = 42.0
|
||||
let displayColorHit = (whichDie.rawValue >= current.cutoff.rawValue) ? colorSelected : colorPrimary
|
||||
let displayColorArmor = (whichDie.rawValue <= current.cutoff.rawValue) ? colorSelected : colorPrimary
|
||||
let displayColorArmorText = (whichDie.rawValue < current.cutoff.rawValue) ? colorSelected : colorPrimary
|
||||
|
||||
VStack(spacing: 2) {
|
||||
Text(String(current.dice.value(which: whichDie)))
|
||||
.foregroundColor(current.state == .armour ? displayColorArmorText : displayColorHit)
|
||||
.frame(minWidth: 30, alignment: .center)
|
||||
Image(systemName: "die.face." + String(whichDie.rawValue) + ".fill")
|
||||
.foregroundColor(current.state == .armour ? displayColorArmor : displayColorHit)
|
||||
}
|
||||
.font(.system(size: size))
|
||||
.padding(4)
|
||||
.frame(maxWidth: .infinity)
|
||||
.gesture(TapGesture().onEnded {
|
||||
if current.state == .hit {
|
||||
if whichDie.rawValue != 1 {
|
||||
current.hitCutoff = whichDie
|
||||
}
|
||||
} else if current.state == .armour {
|
||||
current.armourSave = Int(whichDie.rawValue)
|
||||
}
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
#Preview {
|
||||
DiePoolView()
|
||||
.environmentObject(Roll())
|
||||
}
|
||||
@@ -0,0 +1,100 @@
|
||||
//
|
||||
// HitCalculatorView.swift
|
||||
// Bunch O' Dice
|
||||
//
|
||||
|
||||
import SwiftUI
|
||||
|
||||
struct HitCalculatorView: View {
|
||||
@EnvironmentObject var current: Roll
|
||||
private let controlSize = 30.0
|
||||
|
||||
var body: some View {
|
||||
VStack {
|
||||
RerollPickerView(mode: $current.hitRerollMode)
|
||||
.disabledWithOpacity(current.torrent)
|
||||
HStack(alignment: .top) {
|
||||
Spacer()
|
||||
StatStepper(
|
||||
top: "Hit Modifier",
|
||||
value: (current.modifier.rawValue > 0 ? "+" : "") + String(current.modifier.rawValue),
|
||||
bottom: "",
|
||||
increment: { current.modifier = current.modifier.add() },
|
||||
decrement: { current.modifier = current.modifier.remove() }
|
||||
)
|
||||
.disabledWithOpacity(current.torrent || current.psychic)
|
||||
Spacer()
|
||||
VStack {
|
||||
Text("Blow Up")
|
||||
VStack {
|
||||
Button(action: { current.applyBlowup(face: .six) }) {
|
||||
Image(systemName: "die.face.6")
|
||||
.foregroundColor(.primary)
|
||||
}
|
||||
Button(action: { current.applyBlowup(face: .five) }) {
|
||||
Image(systemName: "die.face.5")
|
||||
.foregroundColor(.primary)
|
||||
}
|
||||
}
|
||||
.padding()
|
||||
.font(.system(size: controlSize))
|
||||
}
|
||||
.disabledWithOpacity(current.blowupUsed || current.torrent)
|
||||
Spacer()
|
||||
}
|
||||
|
||||
HStack(spacing: 6) {
|
||||
ToggleChip(label: "Torrent", isOn: $current.torrent)
|
||||
Spacer()
|
||||
ToggleChip(label: "Psychic", isOn: $current.psychic)
|
||||
.disabledWithOpacity(current.torrent)
|
||||
Spacer()
|
||||
ToggleChip(label: "Lethal", isOn: $current.lethalHits)
|
||||
}
|
||||
.padding(.horizontal)
|
||||
VStack(spacing: 8) {
|
||||
HStack {
|
||||
ToggleChip(label: "Sustained Hits", isOn: $current.sustainedHits)
|
||||
Spacer()
|
||||
if current.sustainedHits {
|
||||
Text("X:")
|
||||
Text("▲")
|
||||
.gesture(TapGesture().onEnded {
|
||||
if current.sustainedHitsX < 6 { current.sustainedHitsX += 1 }
|
||||
})
|
||||
Text(String(current.sustainedHitsX))
|
||||
.frame(minWidth: 30, alignment: .center)
|
||||
Text("▼")
|
||||
.gesture(TapGesture().onEnded {
|
||||
if current.sustainedHitsX > 1 { current.sustainedHitsX -= 1 }
|
||||
})
|
||||
}
|
||||
}
|
||||
HStack {
|
||||
ToggleChip(label: "Anti-X", isOn: $current.antiX)
|
||||
Spacer()
|
||||
if current.antiX {
|
||||
Text("▲")
|
||||
.gesture(TapGesture().onEnded {
|
||||
if current.antiXThreshold < 6 { current.antiXThreshold += 1 }
|
||||
})
|
||||
Text("\(current.antiXThreshold)+")
|
||||
.frame(minWidth: 34, alignment: .center)
|
||||
Text("▼")
|
||||
.gesture(TapGesture().onEnded {
|
||||
if current.antiXThreshold > 2 { current.antiXThreshold -= 1 }
|
||||
})
|
||||
}
|
||||
}
|
||||
}
|
||||
.font(.system(size: 18))
|
||||
.padding(.horizontal)
|
||||
}
|
||||
.padding()
|
||||
}
|
||||
}
|
||||
|
||||
#Preview {
|
||||
HitCalculatorView()
|
||||
.environmentObject(Roll())
|
||||
}
|
||||
@@ -0,0 +1,49 @@
|
||||
//
|
||||
// InfoAreaView.swift
|
||||
// Bunch O' Dice
|
||||
//
|
||||
|
||||
import SwiftUI
|
||||
|
||||
struct InfoAreaView: View {
|
||||
@EnvironmentObject var current: Roll
|
||||
|
||||
var body: some View {
|
||||
HStack() {
|
||||
switch current.state {
|
||||
case .hit:
|
||||
if current.lethalHits || current.sustainedHits {
|
||||
Text("Crits (6s): \(current.critHitCount)")
|
||||
.fontWeight(.semibold)
|
||||
.foregroundColor(.red)
|
||||
}
|
||||
if current.antiX {
|
||||
Text("Anti-X (\(current.antiXThreshold)+): \(current.antiXCount)")
|
||||
.fontWeight(.semibold)
|
||||
.foregroundColor(.red)
|
||||
}
|
||||
case .wound:
|
||||
if current.autoWoundsCarried > 0 {
|
||||
Text("Auto-wounds carried: \(current.autoWoundsCarried) (skip wound roll)")
|
||||
.fontWeight(.semibold)
|
||||
.foregroundColor(.red)
|
||||
}
|
||||
if current.devastatingWounds {
|
||||
Text("Mortal wounds: \(current.critWoundCount)")
|
||||
.fontWeight(.semibold)
|
||||
.foregroundColor(.red)
|
||||
}
|
||||
case .armour:
|
||||
EmptyView()
|
||||
}
|
||||
}
|
||||
.font(.system(size: 18))
|
||||
.frame(maxWidth: .infinity, alignment: .leading)
|
||||
.padding(.horizontal)
|
||||
}
|
||||
}
|
||||
|
||||
#Preview {
|
||||
InfoAreaView()
|
||||
.environmentObject(Roll())
|
||||
}
|
||||
@@ -0,0 +1,40 @@
|
||||
//
|
||||
// RerollPickerView.swift
|
||||
// Bunch O' Dice
|
||||
//
|
||||
|
||||
import SwiftUI
|
||||
|
||||
struct RerollPickerView: View {
|
||||
@EnvironmentObject var current: Roll
|
||||
@Binding var mode: RerollMode
|
||||
|
||||
var body: some View {
|
||||
let actionBinding = Binding<RerollMode>(
|
||||
get: { mode },
|
||||
set: { newValue in
|
||||
mode = newValue
|
||||
if newValue != .none {
|
||||
current.applyReroll()
|
||||
} else {
|
||||
current.undoReroll()
|
||||
}
|
||||
}
|
||||
)
|
||||
HStack(spacing: 8) {
|
||||
Text("Reroll")
|
||||
Picker("Reroll", selection: actionBinding) {
|
||||
ForEach(RerollMode.allCases, id: \.self) { m in
|
||||
Text(m.label).tag(m)
|
||||
}
|
||||
}
|
||||
.pickerStyle(.segmented)
|
||||
}
|
||||
.padding(.horizontal)
|
||||
}
|
||||
}
|
||||
|
||||
#Preview {
|
||||
RerollPickerView(mode: .constant(.none))
|
||||
.environmentObject(Roll())
|
||||
}
|
||||
@@ -0,0 +1,73 @@
|
||||
//
|
||||
// RollSummaryView.swift
|
||||
// Bunch O' Dice
|
||||
//
|
||||
|
||||
import SwiftUI
|
||||
|
||||
struct RollSummaryView: View {
|
||||
@EnvironmentObject var current: Roll
|
||||
@State private var showFillView = false
|
||||
@Environment(\.dieColorSelected) var colorSelected
|
||||
@Environment(\.dieColorPrimary) var colorPrimary
|
||||
|
||||
|
||||
var body: some View {
|
||||
VStack{
|
||||
HStack(spacing: 12) {
|
||||
VStack {
|
||||
Text("Dice Pool")
|
||||
.font(.caption)
|
||||
Button(action: { showFillView.toggle() }) {
|
||||
VStack(spacing: 4) {
|
||||
Text(String(current.total))
|
||||
.font(.system(size: 28, weight: .black))
|
||||
}
|
||||
.frame(maxWidth: .infinity)
|
||||
.padding(.vertical, 12)
|
||||
.clipShape(Circle())
|
||||
.foregroundColor(.black)
|
||||
.glassEffect(.clear.tint(colorPrimary))
|
||||
}
|
||||
}
|
||||
.sheet(isPresented: $showFillView,
|
||||
onDismiss: { current.resetPool() }) {
|
||||
VStack {
|
||||
AddToPool()
|
||||
Button("Accept", action: { showFillView.toggle() })
|
||||
.padding(20)
|
||||
}
|
||||
}
|
||||
VStack {
|
||||
Text(current.state == .armour ? "Model Damage" : current.state.text() + "s")
|
||||
.font(.caption)
|
||||
Button(action: current.incrementState) {
|
||||
VStack(spacing: 4) {
|
||||
Text(String(current.result))
|
||||
.font(.system(size: 28, weight: .black))
|
||||
if current.state == .armour && current.mortalWoundsTotal > 0 {
|
||||
Text("mortal: \(current.mortalWoundsTotal)")
|
||||
.font(.caption)
|
||||
}
|
||||
}
|
||||
.frame(maxWidth: .infinity)
|
||||
.padding(.vertical, 12)
|
||||
.clipShape(Circle())
|
||||
.foregroundColor(.black)
|
||||
.glassEffect(.clear.tint(colorSelected))
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
DiePoolView()
|
||||
}
|
||||
.padding()
|
||||
.frame(maxWidth: .infinity)
|
||||
.background(Color.gray)
|
||||
}
|
||||
}
|
||||
|
||||
#Preview {
|
||||
RollSummaryView()
|
||||
.environmentObject(Roll())
|
||||
}
|
||||
@@ -0,0 +1,47 @@
|
||||
//
|
||||
// StatePickerView.swift
|
||||
// Bunch O' Dice
|
||||
//
|
||||
|
||||
import SwiftUI
|
||||
|
||||
struct StatePickerView: View {
|
||||
@EnvironmentObject var current: Roll
|
||||
private let controlSize = 30.0
|
||||
|
||||
var body: some View {
|
||||
HStack {
|
||||
Button(action: { current.state = .hit }) {
|
||||
ZStack {
|
||||
if current.state == .hit { circle() }
|
||||
Text(RollState.hit.print())
|
||||
}
|
||||
}.padding(10)
|
||||
Button(action: { current.state = .wound }) {
|
||||
ZStack {
|
||||
if current.state == .wound { circle() }
|
||||
Text(RollState.wound.print())
|
||||
}
|
||||
}.padding(10)
|
||||
Button(action: { current.state = .armour }) {
|
||||
ZStack {
|
||||
if current.state == .armour { circle() }
|
||||
Text(RollState.armour.print())
|
||||
}
|
||||
}.padding(10)
|
||||
}
|
||||
.font(.system(size: 60))
|
||||
}
|
||||
|
||||
@ViewBuilder private func circle() -> some View {
|
||||
Circle()
|
||||
.fill(Color.gray)
|
||||
.blur(radius: 2.0)
|
||||
.frame(width: controlSize * 2.5, height: controlSize * 2.5, alignment: .center)
|
||||
}
|
||||
}
|
||||
|
||||
#Preview {
|
||||
StatePickerView()
|
||||
.environmentObject(Roll())
|
||||
}
|
||||
@@ -0,0 +1,58 @@
|
||||
//
|
||||
// WoundCalculatorView.swift
|
||||
// Bunch O' Dice
|
||||
//
|
||||
|
||||
import SwiftUI
|
||||
|
||||
struct WoundCalculatorView: View {
|
||||
@EnvironmentObject var current: Roll
|
||||
|
||||
var body: some View {
|
||||
VStack {
|
||||
RerollPickerView(mode: $current.woundRerollMode)
|
||||
HStack(alignment: .top) {
|
||||
Spacer()
|
||||
StatStepper(
|
||||
top: "Attack",
|
||||
value: String(current.strength),
|
||||
bottom: "Strength",
|
||||
increment: { current.addStrength() },
|
||||
decrement: { current.loseStrength() }
|
||||
)
|
||||
Spacer()
|
||||
StatStepper(
|
||||
top: "Toughness",
|
||||
value: String(current.toughness),
|
||||
bottom: " ",
|
||||
increment: { current.addToughness() },
|
||||
decrement: { current.loseToughness() }
|
||||
)
|
||||
Spacer()
|
||||
StatStepper(
|
||||
top: "Wound",
|
||||
value: (current.woundModifier.rawValue > 0 ? "+" : "") + String(current.woundModifier.rawValue),
|
||||
bottom: "Modifier",
|
||||
increment: { current.woundModifier = current.woundModifier.add() },
|
||||
decrement: { current.woundModifier = current.woundModifier.remove() }
|
||||
)
|
||||
Spacer()
|
||||
}
|
||||
HStack {
|
||||
ToggleChip(label: "Devastating Wounds", isOn: $current.devastatingWounds)
|
||||
}
|
||||
.font(.system(size: 18))
|
||||
.padding(.horizontal)
|
||||
}
|
||||
.padding()
|
||||
}
|
||||
}
|
||||
|
||||
#Preview {
|
||||
WoundCalculatorView()
|
||||
.environmentObject({
|
||||
let r = Roll()
|
||||
r.state = .wound
|
||||
return r
|
||||
}())
|
||||
}
|
||||
@@ -0,0 +1,88 @@
|
||||
//
|
||||
// PortraitView.swift
|
||||
// Bunch O' Dice
|
||||
//
|
||||
// Created by Rory Hinnen on 22/6/18.
|
||||
//
|
||||
|
||||
import SwiftUI
|
||||
|
||||
struct MainView: View {
|
||||
|
||||
enum MenuView: Int {
|
||||
case history, add, settings
|
||||
|
||||
func icon() -> Image {
|
||||
switch self {
|
||||
case .history: return Image(systemName: "folder")
|
||||
case .settings: return Image(systemName: "square.and.pencil")
|
||||
case .add: return Image(systemName: "folder.badge.plus")
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@EnvironmentObject var current: Roll
|
||||
@ObservedObject var sheet = SettingsSheet()
|
||||
|
||||
private let controlSize = 30.0
|
||||
|
||||
var body: some View {
|
||||
VStack {
|
||||
StatePickerView()
|
||||
VStack(spacing: 8) {
|
||||
RollSummaryView()
|
||||
switch current.state {
|
||||
case .wound: WoundCalculatorView()
|
||||
case .armour: ArmourCalculatorView()
|
||||
default: HitCalculatorView()
|
||||
}
|
||||
InfoAreaView()
|
||||
Spacer()
|
||||
}
|
||||
}
|
||||
.toolbar {
|
||||
ToolbarItemGroup(placement: .bottomBar) {
|
||||
HStack {
|
||||
Button(action: { sheet.state = .history }) {
|
||||
MenuView.history.icon()
|
||||
}
|
||||
Button(action: { current.history.insert(Event(total: current.result, pool: current.dice, state: current.state), at: 0) }) {
|
||||
MenuView.add.icon()
|
||||
}
|
||||
Button(action: { sheet.state = .settings }) {
|
||||
MenuView.settings.icon()
|
||||
}
|
||||
}
|
||||
.font(.system(size: controlSize))
|
||||
.foregroundColor(.primary)
|
||||
}
|
||||
}
|
||||
.sheet(isPresented: $sheet.isShowing) {
|
||||
switch sheet.state {
|
||||
case .settings: SettingsView(isShowing: $sheet.isShowing)
|
||||
case .history: HistoryView(isShowing: $sheet.isShowing)
|
||||
default: EmptyView()
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#Preview("Hit") {
|
||||
MainView().environmentObject(Roll())
|
||||
}
|
||||
|
||||
#Preview("Wound") {
|
||||
MainView().environmentObject({
|
||||
let r = Roll()
|
||||
r.state = .wound
|
||||
return r
|
||||
}())
|
||||
}
|
||||
|
||||
#Preview("Armour") {
|
||||
MainView().environmentObject({
|
||||
let r = Roll()
|
||||
r.state = .armour
|
||||
return r
|
||||
}())
|
||||
}
|
||||
@@ -1,20 +0,0 @@
|
||||
//
|
||||
// dice.swift
|
||||
// Bunch O' Dice
|
||||
//
|
||||
// Created by Rory Hinnen on 6/10/23.
|
||||
//
|
||||
|
||||
import SwiftUI
|
||||
|
||||
struct dice: View {
|
||||
var body: some View {
|
||||
Text(/*@START_MENU_TOKEN@*/"Hello, World!"/*@END_MENU_TOKEN@*/)
|
||||
}
|
||||
}
|
||||
|
||||
struct dice_Previews: PreviewProvider {
|
||||
static var previews: some View {
|
||||
dice()
|
||||
}
|
||||
}
|
||||
@@ -203,8 +203,8 @@ struct RerollTests {
|
||||
var d = Dice()
|
||||
d.one = 2; d.two = 2; d.three = 2; d.six = 4
|
||||
d.rerollBelow(cutoff: 4)
|
||||
// The 4 sixes were not in the reroll range and should be unchanged
|
||||
#expect(d.six == 4)
|
||||
// Sixes were not in the reroll range; rerolled dice may also produce sixes
|
||||
#expect(d.six >= 4)
|
||||
}
|
||||
|
||||
@Test("applyReroll: none mode leaves hasRerolled false")
|
||||
@@ -227,20 +227,30 @@ struct RerollTests {
|
||||
#expect(roll.hitHasRerolled == true)
|
||||
}
|
||||
|
||||
@Test("applyReroll: guard blocks second call")
|
||||
func applyRerollRespectsFlagAlreadySet() {
|
||||
@Test("applyReroll: re-applying restores snapshot and rerolls with new mode")
|
||||
func applyRerollChangeModeRestoresSnapshot() {
|
||||
let roll = Roll()
|
||||
roll.state = .hit
|
||||
roll.hitCutoff = .four
|
||||
roll.hitRerollMode = .ones
|
||||
roll.dice.one = 3; roll.dice.six = 2
|
||||
roll.total = 5
|
||||
|
||||
// First reroll: reroll the 3 ones
|
||||
roll.applyReroll()
|
||||
#expect(roll.hitHasRerolled == true)
|
||||
#expect(roll.preRerollDice != nil)
|
||||
let afterFirst = roll.dice.one + roll.dice.two + roll.dice.three +
|
||||
roll.dice.four + roll.dice.five + roll.dice.six
|
||||
#expect(afterFirst == 5)
|
||||
|
||||
// Switch to 'all' mode — should restore snapshot then reroll all
|
||||
roll.hitRerollMode = .all
|
||||
roll.hitHasRerolled = true // simulate already used
|
||||
roll.dice.one = 5 // known state
|
||||
roll.applyReroll() // should be blocked by guard
|
||||
#expect(roll.dice.one == 5)
|
||||
#expect(roll.dice.two == 0)
|
||||
#expect(roll.dice.three == 0)
|
||||
#expect(roll.dice.four == 0)
|
||||
#expect(roll.dice.five == 0)
|
||||
#expect(roll.dice.six == 0)
|
||||
roll.applyReroll()
|
||||
let afterSecond = roll.dice.one + roll.dice.two + roll.dice.three +
|
||||
roll.dice.four + roll.dice.five + roll.dice.six
|
||||
#expect(afterSecond == 5)
|
||||
#expect(roll.hitHasRerolled == true)
|
||||
}
|
||||
|
||||
@Test("applyReroll: only sets flag for the active phase")
|
||||
@@ -266,7 +276,37 @@ struct RerollTests {
|
||||
let total = roll.dice.one + roll.dice.two + roll.dice.three +
|
||||
roll.dice.four + roll.dice.five + roll.dice.six
|
||||
#expect(total == 5)
|
||||
#expect(roll.dice.six == 2) // dice above cutoff are untouched
|
||||
#expect(roll.dice.six >= 2) // dice above cutoff are untouched; rerolls may also produce sixes
|
||||
}
|
||||
|
||||
@Test("undoReroll: restores dice and clears flag")
|
||||
func undoRerollRestoresDice() {
|
||||
let roll = Roll()
|
||||
roll.state = .hit
|
||||
roll.hitCutoff = .four
|
||||
roll.hitRerollMode = .ones
|
||||
roll.dice.one = 3; roll.dice.six = 2
|
||||
roll.total = 5
|
||||
|
||||
roll.applyReroll()
|
||||
#expect(roll.hitHasRerolled == true)
|
||||
|
||||
roll.undoReroll()
|
||||
#expect(roll.hitHasRerolled == false)
|
||||
#expect(roll.preRerollDice == nil)
|
||||
// Dice should be restored to original state
|
||||
#expect(roll.dice.one == 3)
|
||||
#expect(roll.dice.six == 2)
|
||||
}
|
||||
|
||||
@Test("undoReroll: no-op when no reroll has been applied")
|
||||
func undoRerollNoop() {
|
||||
let roll = Roll()
|
||||
roll.state = .hit
|
||||
roll.dice.one = 3
|
||||
roll.undoReroll() // nothing to undo
|
||||
#expect(roll.dice.one == 3)
|
||||
#expect(roll.hitHasRerolled == false)
|
||||
}
|
||||
|
||||
@Test("resetPool: clears hitHasRerolled flag")
|
||||
|
||||
Reference in New Issue
Block a user