Files
diehammer/DieHammer/Views/Elements/StatePickerView.swift
T
2026-09-13 18:08:11 -05:00

48 lines
1.2 KiB
Swift

//
// StatePickerView.swift
// Bunch O' Dice
//
import SwiftUI
struct StatePickerView: View {
@EnvironmentObject var current: Roll
private let controlSize = 30.0
var body: some View {
HStack {
Button(action: { current.state = .hit }) {
ZStack {
if current.state == .hit { circle() }
Text(RollState.hit.print())
}
}.padding(10)
Button(action: { current.state = .wound }) {
ZStack {
if current.state == .wound { circle() }
Text(RollState.wound.print())
}
}.padding(10)
Button(action: { current.state = .armour }) {
ZStack {
if current.state == .armour { circle() }
Text(RollState.armour.print())
}
}.padding(10)
}
.font(.system(size: 60))
}
@ViewBuilder private func circle() -> some View {
Circle()
.fill(Color.gray)
.blur(radius: 2.0)
.frame(width: controlSize * 2.5, height: controlSize * 2.5, alignment: .center)
}
}
#Preview {
StatePickerView()
.environmentObject(Roll())
}