next step

This commit is contained in:
Rory Hinnen
2026-09-13 18:08:11 -05:00
parent 2034dbab40
commit e4e7c9fa0d
9 changed files with 56 additions and 68 deletions
+5
View File
@@ -32,6 +32,11 @@ extension CaseIterable where Self: Equatable {
}
}
extension EnvironmentValues {
@Entry var dieColorSelected: Color = .brown
@Entry var dieColorPrimary: Color = .cyan
}
extension View {
func disabledWithOpacity(_ condition: Bool) -> some View {
self.disabled(condition).opacity(condition ? 0.4 : 1.0)
@@ -15,6 +15,39 @@ struct DiePoolView: View {
}
}
private struct DieView: View {
let whichDie: Dice.DiceType
@EnvironmentObject var current: Roll
@Environment(\.dieColorSelected) var colorSelected
@Environment(\.dieColorPrimary) var colorPrimary
var body: some View {
let size = 42.0
let displayColorHit = (whichDie.rawValue >= current.cutoff.rawValue) ? colorSelected : colorPrimary
let displayColorArmor = (whichDie.rawValue <= current.cutoff.rawValue) ? colorSelected : colorPrimary
let displayColorArmorText = (whichDie.rawValue < current.cutoff.rawValue) ? colorSelected : colorPrimary
VStack(spacing: 2) {
Text(String(current.dice.value(which: whichDie)))
.foregroundColor(current.state == .armour ? displayColorArmorText : displayColorHit)
.frame(minWidth: 30, alignment: .center)
Image(systemName: "die.face." + String(whichDie.rawValue) + ".fill")
.foregroundColor(current.state == .armour ? displayColorArmor : displayColorHit)
}
.font(.system(size: size))
.padding(4)
.frame(maxWidth: .infinity)
.gesture(TapGesture().onEnded {
if current.state == .hit {
if whichDie.rawValue != 1 {
current.hitCutoff = whichDie
}
} else if current.state == .armour {
current.armourSave = Int(whichDie.rawValue)
}
})
}
}
#Preview {
DiePoolView()
.environmentObject(Roll())
-45
View File
@@ -1,45 +0,0 @@
//
// DieView.swift
// Bunch O' Dice
//
import SwiftUI
struct DieView: View {
let whichDie: Dice.DiceType
@EnvironmentObject var current: Roll
var colorSelected: Color = Color.green.opacity(0.75)
var colorPrimary: Color = Color.yellow
var body: some View {
let size = 42.0
let displayColorHit = (whichDie.rawValue >= current.cutoff.rawValue) ? colorSelected : colorPrimary
let displayColorArmor = (whichDie.rawValue <= current.cutoff.rawValue) ? colorSelected : colorPrimary
let displayColorArmorText = (whichDie.rawValue < current.cutoff.rawValue) ? colorSelected : colorPrimary
VStack(spacing: 2) {
Text(String(current.dice.value(which: whichDie)))
.foregroundColor(current.state == .armour ? displayColorArmorText : displayColorHit)
.frame(minWidth: 30, alignment: .center)
Image(systemName: "die.face." + String(whichDie.rawValue) + ".fill")
.foregroundColor(current.state == .armour ? displayColorArmor : displayColorHit)
}
.font(.system(size: size))
.padding(4)
.frame(maxWidth: .infinity)
.gesture(TapGesture().onEnded {
if current.state == .hit {
if whichDie.rawValue != 1 {
current.hitCutoff = whichDie
}
} else if current.state == .armour {
current.armourSave = Int(whichDie.rawValue)
}
})
}
}
#Preview {
DieView(whichDie: .four)
.environmentObject(Roll())
}
@@ -16,9 +16,9 @@ struct HitCalculatorView: View {
HStack(alignment: .top) {
Spacer()
StatStepper(
top: "Hit",
top: "Hit Modifier",
value: (current.modifier.rawValue > 0 ? "+" : "") + String(current.modifier.rawValue),
bottom: "Modifier",
bottom: "",
increment: { current.modifier = current.modifier.add() },
decrement: { current.modifier = current.modifier.remove() }
)
+6 -6
View File
@@ -9,29 +9,29 @@ struct InfoAreaView: View {
@EnvironmentObject var current: Roll
var body: some View {
VStack(alignment: .leading, spacing: 6) {
HStack() {
switch current.state {
case .hit:
if current.lethalHits || current.sustainedHits {
Text("Crits (6s): \(current.critHitCount)")
.fontWeight(.semibold)
.foregroundColor(.orange)
.foregroundColor(.red)
}
if current.antiX {
Text("Anti-X (\(current.antiXThreshold)+): \(current.antiXCount)")
.fontWeight(.semibold)
.foregroundColor(.orange)
.foregroundColor(.red)
}
case .wound:
if current.autoWoundsCarried > 0 {
Text("Auto-wounds carried: \(current.autoWoundsCarried) (skip wound roll)")
.fontWeight(.semibold)
.foregroundColor(.orange)
.foregroundColor(.red)
}
if current.devastatingWounds {
Text("Mortals (6s): \(current.critWoundCount)")
Text("Mortal wounds: \(current.critWoundCount)")
.fontWeight(.semibold)
.foregroundColor(.orange)
.foregroundColor(.red)
}
case .armour:
EmptyView()
@@ -8,6 +8,9 @@ import SwiftUI
struct RollSummaryView: View {
@EnvironmentObject var current: Roll
@State private var showFillView = false
@Environment(\.dieColorSelected) var colorSelected
@Environment(\.dieColorPrimary) var colorPrimary
var body: some View {
VStack{
@@ -24,7 +27,7 @@ struct RollSummaryView: View {
.padding(.vertical, 12)
.clipShape(Circle())
.foregroundColor(.black)
.glassEffect(.clear.tint(Color.blue.opacity(0.7)))
.glassEffect(.clear.tint(colorPrimary))
}
}
.sheet(isPresented: $showFillView,
@@ -51,7 +54,7 @@ struct RollSummaryView: View {
.padding(.vertical, 12)
.clipShape(Circle())
.foregroundColor(.black)
.glassEffect(.clear.tint(Color.red.opacity(0.7)))
.glassEffect(.clear.tint(colorSelected))
}
}
@@ -16,22 +16,19 @@ struct StatePickerView: View {
if current.state == .hit { circle() }
Text(RollState.hit.print())
}
}
.glassEffect()
}.padding(10)
Button(action: { current.state = .wound }) {
ZStack {
if current.state == .wound { circle() }
Text(RollState.wound.print())
}
}
.glassEffect()
}.padding(10)
Button(action: { current.state = .armour }) {
ZStack {
if current.state == .armour { circle() }
Text(RollState.armour.print())
}
}
.glassEffect()
}.padding(10)
}
.font(.system(size: 60))
}
+2 -3
View File
@@ -29,9 +29,8 @@ struct MainView: View {
var body: some View {
VStack {
StatePickerView()
VStack(spacing: 12) {
VStack(spacing: 8) {
RollSummaryView()
// DiePoolView()
switch current.state {
case .wound: WoundCalculatorView()
case .armour: ArmourCalculatorView()
@@ -39,7 +38,7 @@ struct MainView: View {
}
InfoAreaView()
Spacer()
}.padding()
}
}
.toolbar {
ToolbarItemGroup(placement: .bottomBar) {