restructure correctly, add new features, start working on articles
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import Ignite
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struct Adventures: StaticPage {
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var path = "/adventures"
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let title: String
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init() {
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self.title = "Adventures in Modern Coding"
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}
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var body: some HTML {
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VStack {
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Logo(barTitle: "Adventures".uppercased(), underTitle: "in Modern Coding".uppercased())
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.horizontalAlignment(.center)
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}
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}
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}
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import Ignite
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struct Battlefleet: StaticPage {
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var path = "/battlefleet"
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let title: String
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init() {
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self.title = "Battlefleet: Subsector Scarus"
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}
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var body: some HTML {
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VStack {
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Logo(barTitle: String(title.split(separator: " ").first ?? ""), underTitle: "Subector Scarus")
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.horizontalAlignment(.center)
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Link("Battlefleet Gothic Remastered Digital Rules", target: "/epubs/BattlefleetGothicDigitalRemaster.epub")
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Link("Rebels List", target: "rebels.html")
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Link("About Subsector Scarus", target: "about.html")
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Text("Battlefleet Obscuras: Sector Scarus")
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Text("Chaos Raiders: Thousand Sons")
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Text("Archeo Xenos: Necrons")
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Text("Commonwealth: T'au")
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}
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}
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}
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import Ignite
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struct Index: StaticPage {
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var title = "Hinnen Underground"
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let buttonWidth = 200
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let buttonHeight = 70
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var body: some HTML {
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VStack{
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Logo()
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.horizontalAlignment(.center)
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Grid(alignment: .center, spacing: 4) {
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Button(name: "Rory", link: "https://rory.hinnen.us")
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Button(name: "Robin", link: "https://robin.hinnen.us")
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Button(name: "Robin's Cancer Blog", link: "https://bab.hinnen.us")
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Button(name: "MGA", link: "/mga/")
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Button(name: "The Bel Aire Backyard Theatre", link: "/baby/")
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Button(name: "Minecraft", link: "https://trenzelore.hinnen.us")
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Button(name: "Legends of Dying Mars", link: "/barsoom/")
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Button(name: "X-Wing Rules", link: "/X-Wing Reference.html")
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Button(name: "Adventures in Modern Coding", link: "https://dev.hinnen.us")
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Button(name: "The Library", link: "/library/")
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Button(name: "Archeological remains", link: "https://nostalgicpinata.hinnen.us/")
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Button(name: "Battlefleet: Sector Scarus", link: "/battlefleet/")
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}
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Mastodon()
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}
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.horizontalAlignment(.center)
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}
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}
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import Ignite
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struct Legends: StaticPage {
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var path = "/barsoom"
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let title: String
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init() {
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self.title = "Legends of Dying Mars"
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}
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var body: some HTML {
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VStack {
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Logo(barTitle: "Legends".uppercased(), underTitle: "of Dying Mars".uppercased())
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.horizontalAlignment(.center)
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Text(markdown: """
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I have a couple of sets of rules that I've worked on, off and on, for small skirmishes on Barsoom.
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My website is in the process of being rebuilt right now, so consider this a vintage _Under Construction_ sign.
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I will try to get these rules republished under new management soon.
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""")
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}
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}
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}
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import Ignite
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struct Library: StaticPage {
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var path = "/library"
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let title: String
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init() {
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self.title = "The Library"
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}
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var body: some HTML {
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VStack {
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Logo(barTitle: title, underTitle: "")
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.horizontalAlignment(.center)
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Text("""
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I love reading, but I really don’t get enough time to do that anymore. I've become enamoured of the the process of creating e-books. There's something about it that I very much enjoy.
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""")
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LibraryBurroughs()
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LibraryLovecraft()
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LibrarySmith()
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LibraryGraham()
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LibraryWells()
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LibraryChandler()
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LibraryGray()
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}
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}
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}
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@@ -0,0 +1,26 @@
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import Ignite
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struct MGA: StaticPage {
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var path = "/mga"
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let title: String
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init() {
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self.title = "MGA"
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}
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var body: some HTML {
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VStack {
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Logo(barTitle: title, underTitle: "")
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.horizontalAlignment(.center)
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Text(markdown: """
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I have long wanted to restore a car. After an extensive round of research I decided that the car with the best support, cheapest parts and most available information was the MGB.
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Of course, I ended up with an MGA.
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While my site is busy being rebuilt, you'll have to console yourself with just that little story, but I will collect photos of my restoration and put them back up on the site.
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Patience, padwan.
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""")
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}
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}
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}
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import Ignite
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struct Rebels: StaticPage {
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var path = "/battlefleet/rebels.html"
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let title: String
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init() {
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self.title = "Rebel Fleet list"
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}
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var body: some HTML {
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VStack {
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Text("Rebel Fleet List")
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.font(.title1)
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Text("By the two Rorys")
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.font(.xSmall)
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Text("Rory Grant and Rory Hinnen")
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Divider()
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Text(markdown: """
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---
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Loyalty in the Imperium can sometimes be a commodity. For every sector that obediently sends its tithe to Holy Terra, there is another that ponders the question, “What’s in it for me?”
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And every so often, disobedience blossoms into full fledged insurrection and piracy. After all, if everyone respected the Emperor, there would be no need for the Inquisition.
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Sometimes, a Prince will decide it’s time to elevate himself. Or a Governor’s allegiance is no longer to the Imperium, but to himself. Naval officers of a sector will suddenly support their new masters or find themselves orbiting a planet without the benefit of a ship. The resulting fleet will be a motley collection of current ships of the line, auxiliaries, and anything that can be pressed into service from a once loyal sector.
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Alliances will be made with less than savory characters. Ships will be pulled out of reserves, cleaned up and pressed gainfully into service. The biggest and best ships will be hard to come by, and will be closely guarded by the new government.
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---
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The Rebel fleet rules attempts to model what this fleet will look like and play on the board. Large ships are hard to come by. Older ships are brought out of mothballs, cleaned of any chaotic taint, and pressed into service. A certain air of desperation clings to the whole enterprise. Playing a rebel list offers the opportunity of pulling ships from the history of the Imperium, but provides unique challenges of maintaining allied relationships and keeping your own people in line.
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---
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# **Special Rules**
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## **Stalking Horse**
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Allied ships that are part of the fleet don’t have the same level of enthusiasm for the conflict as the rebels. If the Allied ship is crippled (taken half its points in damage) or the overall fleet has lost half its ships, it will begin to consider its options.
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Every turn the ship is crippled, or the rebel fleet is at half of its point value or less, roll for leadership. If the roll succeeds, the allies will decide that the battle is no longer in their interest; they will either flee or attack.
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Roll on the following table:
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1-5: Flee the field - Discretion is the better part of valor, the ship will disengage by the most expedient means available.
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6: Attack former comrades - The alliance has collapsed in a flurry of anger and recriminations. The ship will turn on its former allies. The allied ship is now under the control of the opposing player.
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## **Paint isn’t Structural**
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Don’t feel obligated to maintain a coherent livery with a Rebel fleet. Rebels are not proud about where their ships come from, and are willing to take cast offs, hand-me-downs, or even, shall we say, less than legitimate channels of acquisition. The Arch-magos may complain, but sometimes we have to deploy a ship before all the appropriate consecration of paint has been applied.
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---
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# **Leadership**
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## **Rebel Leader**
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You may include one Rebel Leader in your fleet, who must be assigned to the most expensive ship or squadron. If the fleet is worth 500 points or more it must include at least 1 Rebel Leader. Rebel Leaders spend a lot of time keeping their coalition together, and start with -2 leadership.
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Rebel Leader +10 pts
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The leader gets one re-roll. They can have more re-rolls for the additional cost noted below.
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One extra re-roll +20 pts
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Two extra re-rolls +40 pts
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The vessel carrying the Leader has his personal protective force on board, and gets a +1 against hostile boarding actions. By the same token, it gets a -1 on boarding actions from the rebel ship.
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---
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# **Ships**
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## **0-1 Battleship, Grand Cruiser, Battlecruiser or Heavy Cruiser**
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A fleet may include a single Battleship, Grand or Heavy Cruiser from either the Imperial or Chaos list. You may include this ship if you have at least 3 regular cruisers in the fleet.
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This ship pulls leadership from the Rebel list.
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## **O-1 Allied Ship**
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Rebels may make an alliance with a non-Imperial representative. You may include this ship if you have at least 3 regular cruisers in the fleet. The non-Imperial factions are:
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* Eldar
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* Tau
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* Rogue Trader
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* Chaos
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* Ork Cyclops Cluster Fleet
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The Allied ship may not use any of the fleet re-rolls. They are not restricted to nor benefit from the leadership values of the rebel fleet and must use the unmodified leadership from the fleet lists of their respective races.
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This ship is under different command from the rest of the fleet, being allied. Because of that, this ship may take any marks or advantages that are typical of that race, and leadership is rolled as that race. Fleet rerolls may not be applied to this ship, and if this ship has rerolls it may not use them for other ships in the fleet.
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This ship may not squadron with other ships of the fleet.
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This ship is subject to the *Stalking Horse* rules
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## **0-12 Cruisers**
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Tyrant Class Cruiser 185
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Gothic Class Cruiser 180
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Lunar Class Cruiser 180
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Carnage Class Cruiser 180
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Inferno Class Cruiser 180
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Murder Class Cruiser 170
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Slaughter Class Cruiser 165
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Strike Cruiser 145
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Endeavour Class Light Cruiser 110
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Endurance Class Light Cruiser 110
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Siluria Class Light Cruiser 100
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Dauntless Class Light Cruiser 110
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## **Escorts**
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At least half your fleet (in points) needs to be composed of escorts. You may include any number of escorts in your fleet in squadrons of 2-6. Ships should be squadroned by type, unless there are no others of that type, and then it may be squadroned with another.
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Idolator class raider 45
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Infidel class raider 40
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Gladius class frigate 45
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Firestorm class frigate 40
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Sword class frigate 35
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Havoc class frigate 35
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Falchion class frigate 35
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Hunter class destroyer 40
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Cobra class destroyer 30
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Iconoclast destroyer 30
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Viper class destroyer 35
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## **Ordinance**
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Any ship with launch bays may choose to have them launch any mix of Fury interceptors and Starhawk bombers. Some ships may carry Shark assault boats at an additional cost. Ships with torpedo tubes are armed with ordinary torpedoes.
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---
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# **Campaign Rules**
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For campaigns, Rebel players are very similar to Imperial players.
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Start with a sector. They can take advantage of Refits or Other as an appeal, but Reinforcements are limited to reflect their inability to call upon Imperial resources. Reinforcements are granted on a roll of 6. This represents the difficulty of producing or finding a replacement without the vast resources of the Empire of Man.
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## **Eat the Rich**
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Rebel players have a campaign option to capture an enemy ship and add it to their roster.
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In order to capture a ship, the Rebel ship must initiate what is essentially a specialized boarding action. The damage done by a boarding party is considered to be disabling a system rather than actually destroying it.
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The Rebel player must declare that the attack is to disable rather than destroy. Systems that are disabled must be tracked differently than systems that are destroyed in a normal boarding action.
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Disabled systems can be rerouted/repaired faster than normal damage. During the damage control phase, the player of a ship with disabled points is able to repair the ship with a d6 roll of 4+.
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If a ship is reduced to 0 points, but has at least one disabled point, it is considered captured. The owning player may fire upon a captured ship. Any damage made on a captured ship will convert a disabled point to a destroyed point.
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If a captured ship manages to leave the board or survive a conflict, it will be added to the Rebel’s player roster after it is repaired. The Rebel player must expend points to repair the ship, but only damage points. So if a ship has 5 points of damage and 3 points of disabled, only 5 points need to be repaired.
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""")
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}
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}
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}
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@@ -0,0 +1,25 @@
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import Ignite
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struct ScarusAbout: StaticPage {
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var path = "/battlefleet/about.html"
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let title: String
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init() {
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self.title = "Subsector Scarus"
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}
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var body: some HTML {
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VStack {
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Text("Subsector Scarus")
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.font(.title1)
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Divider()
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Text(markdown: """
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Subsector Scarus is to the north of Segmentum Terra, in the north east corner of Segmentum Obscurus.
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This is the imaginary center of my _Battlefleet: Gothic_ fleets.
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In a moment of gamer optimization, this Sector is well represented by the various factions of the 40th Millenia. T'au, Necrons, Imperial and Chaos are all found in various states of conflict here.
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""")
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}
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}
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}
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@@ -0,0 +1,30 @@
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import Ignite
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struct Theatre: StaticPage {
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var path = "/baby"
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let title: String
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init() {
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self.title = "Bel Aire Backyard Theatre"
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}
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var body: some HTML {
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VStack {
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Logo(barTitle: "Bel Aire", underTitle: "Backyard Theatre")
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.horizontalAlignment(.center)
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Text(markdown: """
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I *love* movies.
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From my very first experiences in a theatre, to hot summer nights at the drive-in, I have always been in love with movies.
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When our children were of "a certain age" we found it difficult to get out to see movies, so we decided to bring movies to our back yard.
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It was a very good decision.
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As my site is being rebuilt, you'll have to satisfy yourself with just that story. When I finish up, you'll find my adventures with backyard theatrics here.
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*Soon.*
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""")
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}
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}
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||||
}
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Reference in New Issue
Block a user