Files
diehammer/DieHammer/Views/Elements/HitCalculatorView.swift
T

98 lines
3.8 KiB
Swift

//
// HitCalculatorView.swift
// Bunch O' Dice
//
import SwiftUI
struct HitCalculatorView: View {
@EnvironmentObject var current: Roll
private let controlSize = 30.0
var body: some View {
VStack {
HStack(alignment: .top) {
Spacer()
StatStepper(
top: "Hit",
value: (current.modifier.rawValue > 0 ? "+" : "") + String(current.modifier.rawValue),
bottom: "Modifier",
increment: { current.modifier = current.modifier.add() },
decrement: { current.modifier = current.modifier.remove() }
)
.disabledWithOpacity(current.torrent || current.psychic)
Spacer()
VStack {
Text("Blow Up")
VStack {
Button(action: { current.applyBlowup(face: .six) }) {
Image(systemName: "die.face.6")
.foregroundColor(.primary)
}
Button(action: { current.applyBlowup(face: .five) }) {
Image(systemName: "die.face.5")
.foregroundColor(.primary)
}
}
.padding()
.font(.system(size: controlSize))
}
.disabledWithOpacity(current.blowupUsed || current.torrent)
Spacer()
}
RerollPickerView(mode: $current.hitRerollMode)
.disabledWithOpacity(current.torrent)
HStack(spacing: 6) {
ToggleChip(label: "Torrent", isOn: $current.torrent)
ToggleChip(label: "Psychic", isOn: $current.psychic)
.disabledWithOpacity(current.torrent)
ToggleChip(label: "Lethal Hits", isOn: $current.lethalHits)
}
.padding(.horizontal)
VStack(spacing: 8) {
HStack {
ToggleChip(label: "Sust. Hits", isOn: $current.sustainedHits)
Spacer()
if current.sustainedHits {
Text("X:")
Text("▲")
.gesture(TapGesture().onEnded {
if current.sustainedHitsX < 6 { current.sustainedHitsX += 1 }
})
Text(String(current.sustainedHitsX))
.frame(minWidth: 30, alignment: .center)
Text("▼")
.gesture(TapGesture().onEnded {
if current.sustainedHitsX > 1 { current.sustainedHitsX -= 1 }
})
}
}
HStack {
ToggleChip(label: "Anti-X", isOn: $current.antiX)
Spacer()
if current.antiX {
Text("▲")
.gesture(TapGesture().onEnded {
if current.antiXThreshold < 6 { current.antiXThreshold += 1 }
})
Text("\(current.antiXThreshold)+")
.frame(minWidth: 34, alignment: .center)
Text("▼")
.gesture(TapGesture().onEnded {
if current.antiXThreshold > 2 { current.antiXThreshold -= 1 }
})
}
}
}
.font(.system(size: 18))
.padding(.horizontal)
}
.padding()
}
}
#Preview {
HitCalculatorView()
.environmentObject(Roll())
}