// // WoundCalculatorView.swift // Bunch O' Dice // import SwiftUI struct WoundCalculatorView: View { @EnvironmentObject var current: Roll var body: some View { VStack { RerollPickerView(mode: $current.woundRerollMode) HStack(alignment: .top) { Spacer() StatStepper( top: "Attack", value: String(current.strength), bottom: "Strength", increment: { current.addStrength() }, decrement: { current.loseStrength() } ) Spacer() StatStepper( top: "Toughness", value: String(current.toughness), bottom: " ", increment: { current.addToughness() }, decrement: { current.loseToughness() } ) Spacer() StatStepper( top: "Wound", value: (current.woundModifier.rawValue > 0 ? "+" : "") + String(current.woundModifier.rawValue), bottom: "Modifier", increment: { current.woundModifier = current.woundModifier.add() }, decrement: { current.woundModifier = current.woundModifier.remove() } ) Spacer() } HStack { ToggleChip(label: "Devastating Wounds", isOn: $current.devastatingWounds) } .font(.system(size: 18)) .padding(.horizontal) } .padding() } } #Preview { WoundCalculatorView() .environmentObject({ let r = Roll() r.state = .wound return r }()) }