// // DieHorizontal.swift // Bunch O' Dice // // Created by Rory Hinnen on 22/6/12. // import SwiftUI struct DieHorizontal: View { @EnvironmentObject var current: Roll @State var whichDie: Dice.DiceType var body: some View { HStack { Text(String(current.dice.value(which: whichDie))) .offset(x: 0.0, y: 2.0) Group { if (current.state != .armour) && (whichDie.rawValue >= current.cutoff.rawValue) { Text(whichDie.print()) .foregroundColor(Color.red) } else if (current.state == .armour) && (whichDie.rawValue < current.cutoff.rawValue) { Text(whichDie.print()) .foregroundColor(Color.red) } else { Text(whichDie.print()) .foregroundColor(Color.black) } } .font(.system(size: 40)) } .font(.system(size: 25)) .padding(.horizontal, 5.0) .gesture(TapGesture().onEnded { if current.state == .hit { current.hitCutoff = whichDie } else if current.state == .armour { current.armourSave = Int(whichDie.rawValue) } }) } } struct DieHorizontal_Previews: PreviewProvider { static var previews: some View { VStack { DieHorizontal(whichDie: .four).environmentObject(Roll()) DieHorizontal(whichDie: .three).environmentObject(Roll()) } } //.environmentObject(Roll()) }