// // RollSummaryView.swift // Bunch O' Dice // import SwiftUI struct RollSummaryView: View { @EnvironmentObject var current: Roll @State private var showFillView = false var body: some View { HStack(spacing: 12) { Button(action: { showFillView.toggle() }) { VStack(spacing: 4) { Text("Dice Pool") .font(.caption) Text(String(current.total)) .font(.system(size: 28, weight: .black)) } .frame(maxWidth: .infinity) .padding(.vertical, 12) .background(Color.white) .clipShape(RoundedRectangle(cornerRadius: 10)) .foregroundColor(.black) } .sheet(isPresented: $showFillView, onDismiss: { current.resetPool() }) { VStack { AddToPool() Button("Accept", action: { showFillView.toggle() }) .padding(20) } } Button(action: current.incrementState) { VStack(spacing: 4) { Text(current.state.text()) .font(.caption) Text(String(current.result)) .font(.system(size: 28, weight: .black)) if current.state == .armour && current.mortalWoundsTotal > 0 { Text("mortal: \(current.mortalWoundsTotal)") .font(.caption) } } .frame(maxWidth: .infinity) .padding(.vertical, 12) .background(Color.white) .clipShape(RoundedRectangle(cornerRadius: 10)) .foregroundColor(.black) } } .padding() .background(Color.black) .clipShape(RoundedRectangle(cornerRadius: 14)) } } #Preview { RollSummaryView() .environmentObject(Roll()) }