// // RerollPickerView.swift // Bunch O' Dice // import SwiftUI struct RerollPickerView: View { @EnvironmentObject var current: Roll @Binding var mode: RerollMode var body: some View { let actionBinding = Binding( get: { mode }, set: { newValue in mode = newValue if newValue != .none { current.applyReroll() } else { current.undoReroll() } } ) HStack(spacing: 8) { Text("Reroll") Picker("Reroll", selection: actionBinding) { ForEach(RerollMode.allCases, id: \.self) { m in Text(m.label).tag(m) } } .pickerStyle(.segmented) } .padding(.horizontal) } } #Preview { RerollPickerView(mode: .constant(.none)) .environmentObject(Roll()) }