ui cleanup
This commit is contained in:
@@ -76,6 +76,7 @@ struct MainView: View {
|
||||
|
||||
//MARK: State Views
|
||||
@ViewBuilder func armourCalculator(controlSize: Double) -> some View {
|
||||
VStack {
|
||||
HStack(alignment: .top) {
|
||||
Spacer()
|
||||
VStack {
|
||||
@@ -98,13 +99,14 @@ struct MainView: View {
|
||||
Text("Penetration")
|
||||
}
|
||||
Spacer()
|
||||
VStack{
|
||||
VStack {
|
||||
Text("Invulnerable")
|
||||
Toggle("", isOn: $current.invulnerable).labelsHidden()
|
||||
.padding()
|
||||
}
|
||||
Spacer()
|
||||
VStack {
|
||||
}
|
||||
HStack {
|
||||
Text("Reroll")
|
||||
Picker("", selection: $current.saveRerollMode) {
|
||||
ForEach(RerollMode.allCases, id: \.self) { mode in
|
||||
@@ -112,20 +114,19 @@ struct MainView: View {
|
||||
}
|
||||
}
|
||||
.pickerStyle(.segmented)
|
||||
.frame(width: 180)
|
||||
Button("🎲") {
|
||||
current.applyReroll()
|
||||
}
|
||||
.disabled(current.saveRerollMode == .none || current.saveHasRerolled)
|
||||
.padding()
|
||||
.font(.system(size: controlSize))
|
||||
}
|
||||
Spacer()
|
||||
.padding(.horizontal)
|
||||
}
|
||||
.padding()
|
||||
}
|
||||
|
||||
@ViewBuilder func woundCalculator(controlSize: Double) -> some View {
|
||||
VStack {
|
||||
HStack(alignment: .top) {
|
||||
Spacer()
|
||||
VStack {
|
||||
@@ -143,7 +144,6 @@ struct MainView: View {
|
||||
}.font(.system(size: controlSize))
|
||||
Text("Strength")
|
||||
}
|
||||
|
||||
Spacer()
|
||||
VStack {
|
||||
Text("Toughness")
|
||||
@@ -181,7 +181,8 @@ struct MainView: View {
|
||||
Text("Modifier")
|
||||
}
|
||||
Spacer()
|
||||
VStack {
|
||||
}
|
||||
HStack {
|
||||
Text("Reroll")
|
||||
Picker("", selection: $current.woundRerollMode) {
|
||||
ForEach(RerollMode.allCases, id: \.self) { mode in
|
||||
@@ -189,21 +190,21 @@ struct MainView: View {
|
||||
}
|
||||
}
|
||||
.pickerStyle(.segmented)
|
||||
.frame(width: 180)
|
||||
Button("🎲") {
|
||||
current.applyReroll()
|
||||
}
|
||||
.disabled(current.woundRerollMode == .none || current.woundHasRerolled)
|
||||
.padding()
|
||||
.font(.system(size: controlSize))
|
||||
}
|
||||
Spacer()
|
||||
}.padding()
|
||||
.padding(.horizontal)
|
||||
}
|
||||
.padding()
|
||||
}
|
||||
|
||||
@ViewBuilder func hitCalculator(controlSize: Double) -> some View {
|
||||
VStack {
|
||||
HStack(alignment: .top) {
|
||||
Group {
|
||||
Spacer()
|
||||
VStack {
|
||||
Text("Hit")
|
||||
.multilineTextAlignment(.center)
|
||||
@@ -212,8 +213,7 @@ struct MainView: View {
|
||||
.gesture(TapGesture() .onEnded {
|
||||
current.modifier = current.modifier.add()
|
||||
})
|
||||
Text( (current.modifier.rawValue > 0 ?
|
||||
"+" : "") +
|
||||
Text((current.modifier.rawValue > 0 ? "+" : "") +
|
||||
String(current.modifier.rawValue))
|
||||
Text("▼")
|
||||
.gesture(TapGesture() .onEnded {
|
||||
@@ -223,6 +223,7 @@ struct MainView: View {
|
||||
.font(.system(size: controlSize))
|
||||
Text("Modifier")
|
||||
}
|
||||
Spacer()
|
||||
VStack {
|
||||
Text("Blow Up")
|
||||
VStack {
|
||||
@@ -239,9 +240,10 @@ struct MainView: View {
|
||||
}
|
||||
.padding()
|
||||
.font(.system(size: controlSize))
|
||||
|
||||
}
|
||||
VStack {
|
||||
Spacer()
|
||||
}
|
||||
HStack {
|
||||
Text("Reroll")
|
||||
Picker("", selection: $current.hitRerollMode) {
|
||||
ForEach(RerollMode.allCases, id: \.self) { mode in
|
||||
@@ -249,16 +251,15 @@ struct MainView: View {
|
||||
}
|
||||
}
|
||||
.pickerStyle(.segmented)
|
||||
.frame(width: 180)
|
||||
Button("🎲") {
|
||||
current.applyReroll()
|
||||
}
|
||||
.disabled(current.hitRerollMode == .none || current.hitHasRerolled)
|
||||
.padding()
|
||||
.font(.system(size: controlSize))
|
||||
}
|
||||
.padding(.horizontal)
|
||||
}
|
||||
}.padding()
|
||||
.padding()
|
||||
}
|
||||
|
||||
//MARK: die views
|
||||
@@ -272,6 +273,7 @@ struct MainView: View {
|
||||
Text(String(current.dice.value(which: whichDie)))
|
||||
.foregroundColor(current.state == .armour ?
|
||||
displayColorArmorText : displayColorHit)
|
||||
.frame(minWidth: 44, alignment: .trailing)
|
||||
Image(systemName: "die.face." + String(whichDie.rawValue) + ".fill")
|
||||
.foregroundColor(current.state == .armour ?
|
||||
displayColorArmor : displayColorHit)
|
||||
@@ -326,8 +328,18 @@ struct MainView: View {
|
||||
VStack{
|
||||
HStack {
|
||||
VStack {
|
||||
Button(action: {showFillView.toggle()}) {
|
||||
buttons(color: blue, label: "Pool", value: current.total)
|
||||
Button(action: { showFillView.toggle() }) {
|
||||
VStack(spacing: 2) {
|
||||
Text("Dice Pool")
|
||||
.font(.caption)
|
||||
Text(String(current.total))
|
||||
.font(.system(size: 28, weight: .black))
|
||||
}
|
||||
.padding(.horizontal, 20)
|
||||
.padding(.vertical, 8)
|
||||
.background(Color(blue).opacity(0.35))
|
||||
.clipShape(RoundedRectangle(cornerRadius: 10))
|
||||
.foregroundColor(.primary)
|
||||
}
|
||||
.sheet(isPresented: $showFillView,
|
||||
onDismiss: { current.resetPool() }) {
|
||||
@@ -337,11 +349,9 @@ struct MainView: View {
|
||||
.padding(20)
|
||||
}
|
||||
}
|
||||
Spacer()
|
||||
Button(action: current.incrementState) {
|
||||
buttons(color: red, label: current.state.text(), value: current.result)
|
||||
}
|
||||
|
||||
}.padding(.leading, padSize)
|
||||
Spacer()
|
||||
diePool().padding(.trailing, padSize)
|
||||
@@ -366,9 +376,22 @@ struct MainView: View {
|
||||
.sheet(isPresented: $sheet.isShowing, content: sheetContent)}
|
||||
}
|
||||
|
||||
struct MainView_Previews: PreviewProvider {
|
||||
static var previews: some View {
|
||||
MainView()
|
||||
.environmentObject(Roll())
|
||||
}
|
||||
#Preview("Hit") {
|
||||
MainView().environmentObject(Roll())
|
||||
}
|
||||
|
||||
#Preview("Wound") {
|
||||
MainView().environmentObject({
|
||||
let r = Roll()
|
||||
r.state = .wound
|
||||
return r
|
||||
}())
|
||||
}
|
||||
|
||||
#Preview("Armour") {
|
||||
MainView().environmentObject({
|
||||
let r = Roll()
|
||||
r.state = .armour
|
||||
return r
|
||||
}())
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user