all features implemented

This commit is contained in:
Rory Hinnen
2026-09-07 15:27:33 -05:00
parent ac4d4a670a
commit 2a6130ba8e
64 changed files with 691 additions and 340 deletions
+5 -5
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@@ -1,10 +1,10 @@
- [ ] Update graphics to clarify roll context (to hit / to wound / armor save) #focus/professional
- [x] Add stacking flat hit/wound modifier input, capped at net ±1 #focus/professional
- [x] Add reroll mode selector (none / reroll 1s / reroll all failed / reroll all) #focus/professional
- [ ] Add critical-trigger layer keyed off unmodified natural 6s (Sustained Hits, Lethal Hits, Devastating Wounds, Anti-X) #focus/professional
- [ ] Add "ignore all modifiers" flag (Psychic) #focus/professional
- [ ] Add "auto-success, no roll" flag (Torrent) #focus/professional
- [x] Add critical-trigger layer keyed off unmodified natural 6s (Sustained Hits, Lethal Hits, Devastating Wounds, Anti-X) #focus/professional
- [x] Add "ignore all modifiers" flag (Psychic) #focus/professional
- [x] Add "auto-success, no roll" flag (Torrent) #focus/professional
- Android
- [ ] Android: set up official Swift-on-Android toolchain. #focus/professional #android
- [ ] Android: extract game logic (dice/modifier engine) into shared Swift library #focus/professional #android
- [x] Android: set up official Swift-on-Android toolchain. #focus/professional #android
- [x] Android: extract game logic (dice/modifier engine) into shared Swift library #focus/professional #android
- [ ] Android: rewrite UI natively in Jetpack Compose #focus/professional #android