include diehammer plan docs
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//
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// Die.swift
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// Bunch O' Dice
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//
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// Created by Rory Hinnen on 22/2/20.
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//
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import SwiftUI
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struct SingleDie: View {
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@EnvironmentObject var current: Roll
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@State var whichDie: Dice.DiceType
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var body: some View {
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VStack {
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Text(String(current.dice.value(which: whichDie)))
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Group {
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if (current.state != .armour) && (whichDie.rawValue >= current.cutoff.rawValue) {
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Text(whichDie.print())
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.foregroundColor(Color.red)
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} else if (current.state == .armour) && (whichDie.rawValue < current.cutoff.rawValue) {
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Text(whichDie.print())
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.foregroundColor(Color.red)
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} else {
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Text(whichDie.print())
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.foregroundColor(Color.black)
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.background(Color.white)
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}
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}
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.font(.system(size: 45))
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}
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.font(/*@START_MENU_TOKEN@*/.title/*@END_MENU_TOKEN@*/)
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.padding(.horizontal, 5.0)
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.gesture(TapGesture().onEnded {
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if current.state == .hit {
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current.hitCutoff = whichDie
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}
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else if current.state == .armour {
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current.armourSave = Int(whichDie.rawValue)
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}
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})
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}
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}
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struct Die_Previews: PreviewProvider {
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static var previews: some View {
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Die(whichDie: .one)
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.environmentObject(Roll())
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}
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}
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