fix project file paths and add DieHammerEngine local package dependency
Corrects group path from Bunch-O--Dice to DieHammer after directory rename, fixes DEVELOPMENT_ASSET_PATHS, adds .gitignore to exclude build artifacts. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
co-authored by
Claude Sonnet 4.6
parent
2a6130ba8e
commit
178123c944
@@ -0,0 +1,101 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<Scheme
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LastUpgradeVersion = "2700"
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version = "1.7">
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<BuildAction
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parallelizeBuildables = "YES"
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buildImplicitDependencies = "YES"
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buildArchitectures = "Automatic">
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<BuildActionEntries>
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<BuildActionEntry
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buildForTesting = "YES"
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buildForRunning = "YES"
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buildForProfiling = "YES"
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buildForArchiving = "YES"
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buildForAnalyzing = "YES">
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<BuildableReference
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BuildableIdentifier = "primary"
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BlueprintIdentifier = "981AD0B927C30E31005A6492"
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BuildableName = "Bunch O' Dice.app"
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BlueprintName = "DieHammer"
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ReferencedContainer = "container:DieHammer.xcodeproj">
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</BuildableReference>
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</BuildActionEntry>
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</BuildActionEntries>
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</BuildAction>
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<TestAction
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buildConfiguration = "Debug"
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selectedDebuggerIdentifier = ""
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selectedLauncherIdentifier = "Xcode.IDEFoundation.Launcher.PosixSpawn"
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shouldUseLaunchSchemeArgsEnv = "YES"
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shouldAutocreateTestPlan = "YES">
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<Testables>
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<TestableReference
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skipped = "NO">
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<BuildableReference
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BuildableIdentifier = "primary"
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BlueprintIdentifier = "981AD0C927C30E32005A6492"
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BuildableName = "Bunch O' DiceTests.xctest"
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BlueprintName = "DieHammerTests"
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ReferencedContainer = "container:DieHammer.xcodeproj">
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</BuildableReference>
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</TestableReference>
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<TestableReference
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skipped = "NO">
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<BuildableReference
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BuildableIdentifier = "primary"
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BlueprintIdentifier = "981AD0D327C30E32005A6492"
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BuildableName = "Bunch O' DiceUITests.xctest"
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BlueprintName = "DieHammerUITests"
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ReferencedContainer = "container:DieHammer.xcodeproj">
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</BuildableReference>
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</TestableReference>
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</Testables>
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</TestAction>
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<LaunchAction
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buildConfiguration = "Debug"
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selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
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selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
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launchStyle = "0"
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useCustomWorkingDirectory = "NO"
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ignoresPersistentStateOnLaunch = "NO"
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debugDocumentVersioning = "YES"
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debugServiceExtension = "internal"
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allowLocationSimulation = "YES"
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queueDebuggingEnabled = "No">
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<BuildableProductRunnable
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runnableDebuggingMode = "0">
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<BuildableReference
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BuildableIdentifier = "primary"
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BlueprintIdentifier = "981AD0B927C30E31005A6492"
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BuildableName = "Bunch O' Dice.app"
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BlueprintName = "DieHammer"
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ReferencedContainer = "container:DieHammer.xcodeproj">
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</BuildableReference>
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</BuildableProductRunnable>
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</LaunchAction>
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<ProfileAction
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buildConfiguration = "Release"
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shouldUseLaunchSchemeArgsEnv = "YES"
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savedToolIdentifier = ""
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useCustomWorkingDirectory = "NO"
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debugDocumentVersioning = "YES">
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<BuildableProductRunnable
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runnableDebuggingMode = "0">
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<BuildableReference
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BuildableIdentifier = "primary"
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BlueprintIdentifier = "981AD0B927C30E31005A6492"
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BuildableName = "Bunch O' Dice.app"
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BlueprintName = "DieHammer"
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ReferencedContainer = "container:DieHammer.xcodeproj">
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</BuildableReference>
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</BuildableProductRunnable>
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</ProfileAction>
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<AnalyzeAction
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buildConfiguration = "Debug">
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</AnalyzeAction>
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<ArchiveAction
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buildConfiguration = "Release"
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revealArchiveInOrganizer = "YES">
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</ArchiveAction>
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</Scheme>
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