refactor into smaller units
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//
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// WoundCalculatorView.swift
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// Bunch O' Dice
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//
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import SwiftUI
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struct WoundCalculatorView: View {
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@EnvironmentObject var current: Roll
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var body: some View {
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VStack {
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HStack(alignment: .top) {
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Spacer()
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StatStepper(
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top: "Attack",
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value: String(current.strength),
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bottom: "Strength",
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increment: { current.addStrength() },
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decrement: { current.loseStrength() }
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)
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Spacer()
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StatStepper(
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top: "Toughness",
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value: String(current.toughness),
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bottom: " ",
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increment: { current.addToughness() },
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decrement: { current.loseToughness() }
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)
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Spacer()
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StatStepper(
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top: "Wound",
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value: (current.woundModifier.rawValue > 0 ? "+" : "") + String(current.woundModifier.rawValue),
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bottom: "Modifier",
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increment: { current.woundModifier = current.woundModifier.add() },
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decrement: { current.woundModifier = current.woundModifier.remove() }
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)
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Spacer()
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}
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RerollPickerView(mode: $current.woundRerollMode)
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HStack {
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ToggleChip(label: "Devastating Wounds", isOn: $current.devastatingWounds)
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}
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.font(.system(size: 18))
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.padding(.horizontal)
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}
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.padding()
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}
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}
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#Preview {
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WoundCalculatorView()
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.environmentObject({
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let r = Roll()
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r.state = .wound
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return r
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}())
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}
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