refactor into smaller units
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//
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// InfoAreaView.swift
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// Bunch O' Dice
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//
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import SwiftUI
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struct InfoAreaView: View {
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@EnvironmentObject var current: Roll
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var body: some View {
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VStack(alignment: .leading, spacing: 6) {
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switch current.state {
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case .hit:
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if current.lethalHits || current.sustainedHits {
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Text("Crits (6s): \(current.critHitCount)")
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.fontWeight(.semibold)
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.foregroundColor(.orange)
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}
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if current.antiX {
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Text("Anti-X (\(current.antiXThreshold)+): \(current.antiXCount)")
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.fontWeight(.semibold)
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.foregroundColor(.orange)
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}
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case .wound:
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if current.autoWoundsCarried > 0 {
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Text("Auto-wounds carried: \(current.autoWoundsCarried) (skip wound roll)")
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.fontWeight(.semibold)
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.foregroundColor(.orange)
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}
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if current.devastatingWounds {
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Text("Mortals (6s): \(current.critWoundCount)")
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.fontWeight(.semibold)
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.foregroundColor(.orange)
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}
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case .armour:
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EmptyView()
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}
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}
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.font(.system(size: 18))
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.frame(maxWidth: .infinity, alignment: .leading)
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.padding(.horizontal)
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}
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}
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#Preview {
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InfoAreaView()
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.environmentObject(Roll())
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}
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